*cracks fingers*
Now I'm not the lore expert that some of our friends here on the board are, but I'm not...Horrible. Here are the things I see which could step in your way:
First, you say that your blue mage concept would be able to read the aetheric 'waves' caused by aether-based skills utilized by other players and enemies. Functionally, even if you absolutely do not mean it that way, what you're saying is that any skill used by anyone that utilizes aether (rather than a biological component like, say, a barbed tail or breathing acid) is within the bounds of your character's ability to learn, right?
Now the only issue with that is it essentially leaves your character with an extremely perceptive form of magesight, which we've seen in multiple points of the game to be a thing (There are game instances involving both Conjurers in Gridania reading auras to discern a person's identity and the Thaumaturges in the THM questline referencing the use of an 'Inner eye" to see a person's progress). I say this because your character is able to read the 'waves' of the skills being used, like the frequency of the radio.Â
And y'know what? On its own, that's actually pretty cool. Your character might not be a godling, but she can sense when someone is using some kind of magic nearby and exactly what kind. I can dig that.Â
My main issue is the thought that she can, after 'reading' these skills, then duplicate them so easily. It's been on record that magic takes time, training, and dedication to learn, and by seeing HOW a person performs a spell, she would have to reproduce the same methods used by its caster, or create a hybridized version of the spell with her own aether. In other words, she could KNOW that someone is casting Fire III, but even if she knows exactly how it's done, it's going to take time and practice with Thaumaturgy in order to be able to cast it herself.
In FFXI, in order to become a blue mage, one was forced into an alchemical transfusion in order to use blue magic. This rendered a person able to use the skills of beasts by literally binding the souls of the slain monsters to the blue mage, but it came at a cost: No blue mage ever lived to die of old age due to the constant pain and horrible damage that blue magic incurs upon the body, and often blue mages would be consumed by the souls of the monsters they've slain and become monsters called Soulflayers. In other words, Blue Mages were very powerful, but they were also no longer human and risked transforming into a monster in full with every breath they take after their transformation.
Personally, I like the idea of going further into the concept of being a magical tuning fork or radar over blue magic because I think it would be more lore-friendly and, honestly, a little more fun to roleplay. I'm not you, however, and I can only give you the information and opinions I have. I hope it's of some use.
Another neat note that I hadn't known, and a little off topic, the head of the Immortals (the organization of Blue Mages serving the empire of Aht Urhgan, where the school of magic originated), was named Raubahn.
Now I'm not the lore expert that some of our friends here on the board are, but I'm not...Horrible. Here are the things I see which could step in your way:
First, you say that your blue mage concept would be able to read the aetheric 'waves' caused by aether-based skills utilized by other players and enemies. Functionally, even if you absolutely do not mean it that way, what you're saying is that any skill used by anyone that utilizes aether (rather than a biological component like, say, a barbed tail or breathing acid) is within the bounds of your character's ability to learn, right?
Now the only issue with that is it essentially leaves your character with an extremely perceptive form of magesight, which we've seen in multiple points of the game to be a thing (There are game instances involving both Conjurers in Gridania reading auras to discern a person's identity and the Thaumaturges in the THM questline referencing the use of an 'Inner eye" to see a person's progress). I say this because your character is able to read the 'waves' of the skills being used, like the frequency of the radio.Â
And y'know what? On its own, that's actually pretty cool. Your character might not be a godling, but she can sense when someone is using some kind of magic nearby and exactly what kind. I can dig that.Â
My main issue is the thought that she can, after 'reading' these skills, then duplicate them so easily. It's been on record that magic takes time, training, and dedication to learn, and by seeing HOW a person performs a spell, she would have to reproduce the same methods used by its caster, or create a hybridized version of the spell with her own aether. In other words, she could KNOW that someone is casting Fire III, but even if she knows exactly how it's done, it's going to take time and practice with Thaumaturgy in order to be able to cast it herself.
In FFXI, in order to become a blue mage, one was forced into an alchemical transfusion in order to use blue magic. This rendered a person able to use the skills of beasts by literally binding the souls of the slain monsters to the blue mage, but it came at a cost: No blue mage ever lived to die of old age due to the constant pain and horrible damage that blue magic incurs upon the body, and often blue mages would be consumed by the souls of the monsters they've slain and become monsters called Soulflayers. In other words, Blue Mages were very powerful, but they were also no longer human and risked transforming into a monster in full with every breath they take after their transformation.
Personally, I like the idea of going further into the concept of being a magical tuning fork or radar over blue magic because I think it would be more lore-friendly and, honestly, a little more fun to roleplay. I'm not you, however, and I can only give you the information and opinions I have. I hope it's of some use.
Another neat note that I hadn't known, and a little off topic, the head of the Immortals (the organization of Blue Mages serving the empire of Aht Urhgan, where the school of magic originated), was named Raubahn.
Characters: M'sato Tia (Lost Soul Seeker), Soren Walker (Ishgardian Midlander Pilot), Solomon Laguerre (Elezen Mercenary/Bar Manager)
Send me a PM if you feel like RP!
Send me a PM if you feel like RP!