When I came from Rift, I'd been playing a character that was rather over-powered, because of the ascension lore and what it did to people. So I was looking for something different to keep RP refreshed and interesting.
I chose to almost go anti-sue on Nailah, giving her a regular if but slightly tragic past, and beyond making her physically strong enough to deal a good punch in a barfight, I didn't give her anything else in terms of combat-oriented power. Instead I decided to ramp up her influence, explore how she could have contacts and favors owed in various places around Eorzea. So she became the type that likely knows someone, or at least knows someone that knows someone. I also gave her some skill with surviving in the wild and the likes.
In recent time (past 3 months) Nailah has been studying thraumaturgy (focused on fire), which is a direct reaction to the RP that has been going on. She's been attempted killed and gotten real close to dying about 3 times so far and, I think that was enough to convince her to try and pick up some manner of self-defense. However, she's not set to become really super powerful anytime soon, I expect her to be able to fight in real fights with a decent chance of getting away from it alive in about 3 or so months time. I like to do slow progression when it comes to skills, I feel it gives some more "weight" to them in a sense than just attributing it to the past (though I do not disagree with those who do, it's just another way of doing it.)
But overall it's very different and at that very interesting for me as a roleplayer to (finally) get to experience a point of view that isn't super awesome fight-oriented like stuff. I have not been able to properly achieve this in any other game so far, and it's been something I wanted to try out for a long time.
I chose to almost go anti-sue on Nailah, giving her a regular if but slightly tragic past, and beyond making her physically strong enough to deal a good punch in a barfight, I didn't give her anything else in terms of combat-oriented power. Instead I decided to ramp up her influence, explore how she could have contacts and favors owed in various places around Eorzea. So she became the type that likely knows someone, or at least knows someone that knows someone. I also gave her some skill with surviving in the wild and the likes.
In recent time (past 3 months) Nailah has been studying thraumaturgy (focused on fire), which is a direct reaction to the RP that has been going on. She's been attempted killed and gotten real close to dying about 3 times so far and, I think that was enough to convince her to try and pick up some manner of self-defense. However, she's not set to become really super powerful anytime soon, I expect her to be able to fight in real fights with a decent chance of getting away from it alive in about 3 or so months time. I like to do slow progression when it comes to skills, I feel it gives some more "weight" to them in a sense than just attributing it to the past (though I do not disagree with those who do, it's just another way of doing it.)
But overall it's very different and at that very interesting for me as a roleplayer to (finally) get to experience a point of view that isn't super awesome fight-oriented like stuff. I have not been able to properly achieve this in any other game so far, and it's been something I wanted to try out for a long time.