Brynhilde's themes are redemption, and the limits of forgiveness. When I thought about what kind of character I could make from those themes, I decided that the concept I wanted to go with was that of a very flawed, yet well-meaning woman who is tormented by wrongs she committed in her past.
To that end, I didn't give her any special powers. I wanted her to be character who is in a constant state of struggle; her wars are not only external, but inside herself also. She's a woman grappling with the burden of guilt and the immense task of atonement, and I wanted her to conduct that fight purely through her own hard graft. Otherwise, her victories would be meaningless.
Secondly, I wanted Bryn to be a survivor. She fought a guerilla war for many years in the Resistance, and so is very cunning and resourceful in combat.
With these things in mind, I decided that Bryn would be an exceptionally talented swordswoman (you would be, after 34 years of training), with some limited conjury learned in a field medic capacity. She can take magitek smallarms apart and reassemble them in a flash. She knows battle strategy and has some skill in crafting explosives. That's it.
To that end, I didn't give her any special powers. I wanted her to be character who is in a constant state of struggle; her wars are not only external, but inside herself also. She's a woman grappling with the burden of guilt and the immense task of atonement, and I wanted her to conduct that fight purely through her own hard graft. Otherwise, her victories would be meaningless.
Secondly, I wanted Bryn to be a survivor. She fought a guerilla war for many years in the Resistance, and so is very cunning and resourceful in combat.
With these things in mind, I decided that Bryn would be an exceptionally talented swordswoman (you would be, after 34 years of training), with some limited conjury learned in a field medic capacity. She can take magitek smallarms apart and reassemble them in a flash. She knows battle strategy and has some skill in crafting explosives. That's it.