Erik has a few heritage skills and what seems to be standard eorzean skills (martial skills laced/augmented by aether). The bulk of his powers come from items.
This leads to the topic at hand which is why. Erik is an old character. Showing up in some form or another in every rp game since 87 in d&d. Since I started in d&d I tend to like the enchanted item source for major powers. It works for me as an item can be removed which gives an obvious weakness, allows for the power to be developed and or earned, and in the event that a character wishes or is forced to lose the power for any number of reasons, its ic less messy as all you have to do is lose the item.
The simple answer is ive been doing it like this for almost 30 years and im use to it.
This leads to the topic at hand which is why. Erik is an old character. Showing up in some form or another in every rp game since 87 in d&d. Since I started in d&d I tend to like the enchanted item source for major powers. It works for me as an item can be removed which gives an obvious weakness, allows for the power to be developed and or earned, and in the event that a character wishes or is forced to lose the power for any number of reasons, its ic less messy as all you have to do is lose the item.
The simple answer is ive been doing it like this for almost 30 years and im use to it.