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Character Development: When is too much?


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Character Development: When is too much?
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Merriv
Merri
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The Adventurer
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Joined:Mar 2010
Character:Endemerrin Rosethorne
Linkshell:Blue Skies
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Re: Character Development: When is too much? |
#10
12-20-2012, 06:27 AM
``
Moltove Wrote:Battle of Silvertear Falls, which could be the source of the scar,

I believe lore-wise, the battle over Silvertear was strictly the Garlean airforce against Midgardsormr and his minions. There weren't any Eorzean forces involved, and at that point the three city-states were independent, not officially militarized and simply in a cold war with Garlemald.

Not entirely certain, however, but it's food for thought.

On the subject of the thread, though, weaknesses are key, key, key. A character without any sort of weakness or shortcoming is just, well, silly. Everyone is flawed in some way shape or form, whether they want to acknowledge it or not, and having an all-powerful character will tend to push most people away. Though I like to assume that's something most people understand and go with. Just one of those unspoken deals.

Sometimes it really boils down to just going with what you're comfortable with, even if some people disagree. You can't please everyone, unfortunately, and in most cases people won't make a scene if they don't like your character's concept. They'll simply not RP with you, which is fine. There's a lot of different types of roleplayers out there and not everyone meshes~

For example, my character was originally from Garlemald, and one of his bigger flaws involves an incident as a child that cost him his left arm and gave him a strong distaste for the empire. He managed to meet an engineer who helped fit him with a highly experimental prosthetic arm powered by Magitek, and immersed him into the world of Magitek.

But, living in Eorzea these days means he doesn't necessarily have access to the proper materials for engineering, and though his association with the Garlond Ironworks grants him some access to tools and supplies, a lot of it is homebrew. It breaks down. A lot. Usually at the worst possible time. Fighting with one arm can be rough, even more so if you're a Monk like he is and your style of combat revolves heavily around being able to use both.

Some people don't agree with the idea of magitek prosthetics (even though an NPC mentions Garleans fusing themselves with their machina here~ /cough), but it's an example of one of those things where you can't please everyone. However, you can co-exist with those people most of the time if you just keep it to yourself. In my case, Endemerrin keeps his disability a well kept secret most of the time, and has various means of keeping the arm covered. No one would be any wiser since it acts just as any normal arm would. ...Most of the time.

Character flaws don't always have to be physical, of course. I think the greatest part about roleplaying is your freedom to actually be creative. Thinking up something unique, and having the proper flaws to balance it is all a part of the fun. Crazy things are fine. Hell, some of the most interesting characters in my opinion have the most absurd flaws. It makes roleplaying with them a unique experience.

It's when you get into the realm of your character being a former Imperial Legatus, or a half-demon half-werewolf princess fairy from Ishgard that people start to turn their heads.

[Image: 7Ho5y7x.png]
Endemerrin Rosethorne
Wiki & LS Guide â—¦ The Blue Skies Adventuring Linkpearl â—¦ 1.0 Story Sum-up
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Messages In This Thread
Character Development: When is too much? - by E'irawen - 11-21-2012, 06:27 PM
Re: Character Development: When is too much? - by Sigil.9054 - 11-21-2012, 06:33 PM
Re: Character Development: When is too much? - by Eva - 11-21-2012, 06:36 PM
Re: Character Development: When is too much? - by E'irawen - 11-21-2012, 06:40 PM
Re: Character Development: When is too much? - by Tadir - 11-24-2012, 10:50 AM
Re: Character Development: When is too much? - by Chloe Ardarose - 11-24-2012, 08:44 PM
Re: Character Development: When is too much? - by Tadir - 11-24-2012, 10:14 PM
Re: Character Development: When is too much? - by Moltove - 12-20-2012, 03:58 AM
Re: Character Development: When is too much? - by Moltove - 12-20-2012, 04:15 AM
Re: Character Development: When is too much? - by Merri - 12-20-2012, 06:27 AM
Re: Character Development: When is too much? - by Vareal - 12-21-2012, 06:57 AM
Re: Character Development: When is too much? - by Yssen - 12-21-2012, 08:33 AM
Re: Character Development: When is too much? - by Blade - 12-21-2012, 03:50 PM
Re: Character Development: When is too much? - by Kylin - 12-21-2012, 04:00 PM
Re: Character Development: When is too much? - by Vareal - 12-21-2012, 04:40 PM
Re: Character Development: When is too much? - by Eva - 12-21-2012, 05:54 PM
Re: Character Development: When is too much? - by Satisiun - 12-21-2012, 06:05 PM
Re: Character Development: When is too much? - by Merri - 12-21-2012, 06:13 PM
Re: Character Development: When is too much? - by Vareal - 12-21-2012, 08:27 PM
Re: Character Development: When is too much? - by Aysun - 12-23-2012, 09:59 PM
Re: Character Development: When is too much? - by Vareal - 12-23-2012, 11:24 PM

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