I remember little from my thaumaturge quests, but I do recall that Thaumaturges take care of embalming and burial rituals in Ul'dah. The Goldsmithing quests also reveal that scepters and staves are often made out of bones as spoils from the dead work as better receptacles for thaumaturgy's magicks.
I am just making 2+2 here and poking theories, but perhaps, inversely to conjury channeling the aether from the living forest (the Elementals), thaumaturgy does the opposite, instead receiving its aether from the caster and his ability to channel the aether from the dead (when things die in Hydaelyn, their aether is said to return to the lifestream, so it doesn't just disappear).
Then there's the void, but that stuff is purely related to black magick, which is a forbidden form of thaumaturgy.
I am just making 2+2 here and poking theories, but perhaps, inversely to conjury channeling the aether from the living forest (the Elementals), thaumaturgy does the opposite, instead receiving its aether from the caster and his ability to channel the aether from the dead (when things die in Hydaelyn, their aether is said to return to the lifestream, so it doesn't just disappear).
Then there's the void, but that stuff is purely related to black magick, which is a forbidden form of thaumaturgy.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.