
(05-11-2015, 12:30 AM)Unnamed Mercenary Wrote:(05-10-2015, 11:18 PM)Flickering Ember Wrote:(05-10-2015, 09:48 PM)Sounsyy Wrote: Succor is the far more effective healing magic, as its sole purpose is to bring healing (succor) to Hydaelyn. Conjury, on the other hand, is not completely a healing magic. It is first and foremost a manipulation of nature - all of her aspects. While design changes made by the Battle Team in 1.20 that carried over into 2.0 have brushed the original lore deep under the rug, the Conjurers originally possessed a mastery over all six elements that composed the Elemental Wheel as described in Essences and Permutations - A Treatise of the Six Elements. Conjurers were capable of incredible destructive feats of elemental sorcery, including Flare, Tornado, Quake, Flood, Freeze, etc.
However, this magic could also be used to heal, not just to destroy. And that's what a majority of Conjurers focused on, but the magic of the Moogles isn't focused on healing like Succor is.
Is there a lore explanation for why conjurers used to be able to use all elements but can now only use three? Do people RP as still being able to use them or do they RP as fire, lightning, and ice being closed off to them? Is it something people completely regard as a game mechanics thing or do people generally think that the elements conjurers have in game is what they get?
The battle team said "CNJ is now Healer and THM is now DPS". ...and then they moved around skills until everything looks more "iconic" for WHM and BLM for later.
This does cause a divide though. Do we go with "FFXIV Original Lore" skills or "FFXIV What's-in-the-game" skills? Personally, I still kinda stick to the older stuff, since SE didn't outright retcon it. They just hoped we never asked (Las Vegas Lore Panel). It'd ultimately depend on the RPer and the people they RP with to decide such. ...it wouldn't make sense for a conjurer who used to be able to cast fire to just simply not be able to because the game got a new battle system, right? To me, that's overwriting lore with game mechanics, which seems silly.
This is the route I take as well. There is so much more lore with 1.0 in the picture, even for just one hyper-focused topic like this. That, and the point of conjury seems to lie with having a connection with the Elementals.Â
Fire is definitely a traditional element. Lightning and ice, less so traditionally but as far as FF games go, they are staple elements as well. It seems weird for those things not to be considered 'elements.'