
I won't get into 1.0 or lore panels; I wasn't here for them, nor do I consider them particularly important, not when the former has largely been retconned on an official level and the latter had no real involvement with the Japanese writing team.
What I can do, however, is answer your questions based off the perspective I gained from extrapolating what the game itself has given us to work with as that is, in my opinion, the only source that should take any real precedent in our community today.
To put it simply: white magic is the raw, traditional root. Conjury is the simplified, common branch.
The principles are the same as are the methods and there's plenty of crossover when it comes to spell selection; this shouldn't come as a surprise when the lineage is directly related. What does separate them, however, is a significant difference in power and the discipline required to keep that in check.
White magic can pull someone away from the brink of death, but it can also steal that very life away in little more than a heartbeat. Gone unchecked and it can wreak havoc on Hydaelyn in a short amount of time (see: war between black and white mages). This is why the Padjali are born and raised to protect it; a living, breathing filter to prevent any potential misuse.
Are Padjali stronger? I sincerely doubt it. They're nothing more than Hyur with what amounts to as a glorified genetic deviation, mortal as anyone else and thus equally as fallible. We just haven't been given any real examples in-game yet.
Now, from there, we have Conjury, strained down into something that, while still having the potential to be misused as shown in the CNJ quest-line, is 'safe' enough for the common Eorzean population to practice without the stringent ruleset that needs to be in place for its primordial ancestor.
I can't speak with certainty as I didn't pick the game up until several months ago, but personally I just say Vetiver studied a bit of minor thaumaturgy to better understand all six elements on a basic level. Two different schools of magic that happen to balance each other out. Also a fun way to integrate my obligatory THM levels for swiftcast.
What I can do, however, is answer your questions based off the perspective I gained from extrapolating what the game itself has given us to work with as that is, in my opinion, the only source that should take any real precedent in our community today.
To put it simply: white magic is the raw, traditional root. Conjury is the simplified, common branch.
The principles are the same as are the methods and there's plenty of crossover when it comes to spell selection; this shouldn't come as a surprise when the lineage is directly related. What does separate them, however, is a significant difference in power and the discipline required to keep that in check.
White magic can pull someone away from the brink of death, but it can also steal that very life away in little more than a heartbeat. Gone unchecked and it can wreak havoc on Hydaelyn in a short amount of time (see: war between black and white mages). This is why the Padjali are born and raised to protect it; a living, breathing filter to prevent any potential misuse.
Are Padjali stronger? I sincerely doubt it. They're nothing more than Hyur with what amounts to as a glorified genetic deviation, mortal as anyone else and thus equally as fallible. We just haven't been given any real examples in-game yet.
Now, from there, we have Conjury, strained down into something that, while still having the potential to be misused as shown in the CNJ quest-line, is 'safe' enough for the common Eorzean population to practice without the stringent ruleset that needs to be in place for its primordial ancestor.
(05-10-2015, 11:18 PM)Flickering Ember Wrote: Is there a lore explanation for why conjurers used to be able to use all elements but can now only use three? Do people RP as still being able to use them or do they RP as fire, lightning, and ice being closed off to them? Is it something people completely regard as a game mechanics thing or do people generally think that the elements conjurers have in game is what they get?
I can't speak with certainty as I didn't pick the game up until several months ago, but personally I just say Vetiver studied a bit of minor thaumaturgy to better understand all six elements on a basic level. Two different schools of magic that happen to balance each other out. Also a fun way to integrate my obligatory THM levels for swiftcast.