
(05-11-2015, 12:30 PM)SayonaraRevival Wrote: "fallen / evil / excommunicated Padjal" whoops I definitely have a character like that on my padjal filled rp tumblr--
anyway, reading these are super fascinating, though I'm not entirely sure how to balance the lore of 1.0 and the elemental wheel with the present divisions, aka the retcon in place...
I can think of a few potential excuses IC, but are any of them even remotely valid? I mean, we don't see snow or fire much in the Twelveswood, probably a little lightning though -- whereas earth, air, and water are everywhere. the excuse I'd imagine would be "the fire/ice/lightning elementals are not as strong any more since the Calamity".
I just don't really feel comfortable assuming things about the lore to integrate into RP, which is probably why I'm not RPing all that much in-game lately. )':
from what I've read, conjury is a moogle-taught art, and isn't completely focused on healing; seems to have enough offensive capability to keep the conjurer safe from harm in most situations.
-- while succor, on the other hand, is much more direct and powerful healing, drawing from the planet's aether (lifestream).
I am trying to reword things and understand fully; are these understandings correct?
I find the easiest way to balance what had been and what is now is to split the lore from the battle system. Since the game didn't enforce Healer/Tank/DPS roles back then, each class kinda had a mix and match of skills. (PGL and LNC could tank, MRD was a really good DPS, CNJ/THM healed/dpsed sorta, etc). If it makes a good story, I'd say go for it!
One explanation for the Twelveswood could be that after the Calamity, many of the Elementals were weakened. Maybe the ones that handled fire, ice and lightning were weakened more than the ones that handled earth, air and water. But conjury isn't just limited to the Shroud. Maybe conjurers in Thanalan have an easier time using fire-based spells? Or maybe those in Coethas now (since it used to be lush and green) have a better affinity with ice? I should note that there'sa difference between an Elemental and an elemental though. Elementals are named entities with some form of thought and consciousness. (And sorta look like faries). The lower-case elementals are more like a mass of aspected aether that's gained a limited consciousness, which is why their cores are crystals.
With any RP, assumptions have to be made. I'd say find a group of people with a similar mindset and work towards RPing with them! (I haven't forgotten our one scene where we never even exchanged names lol).
Pre-calamity (so before the battle system was modified to reflect dedicated roles), conjurers had a lot more offensive skills. Like 2.0, they communed with nature and borrowed power. So a Fire Elemental would help a conjurer use fire magic, and so forth. I'll link a few lists of abilities as they changed. It's got the original 1.0 stuff (probably the most rooted in lore), 1.20 changes (when Yoshi-P took over and made classes more iconic) and 1.21 (when jobs were introduced into the game, which is where it stayed until 1.23b when the servers were turned off).
FFXIV 1.0 Skills
FFXIV 1.20 Changes
FFXIV 1.21 Job Additions
Hopefully these help a bit! I came on around the 1.20 days, so I had a few glimpses of skills, but SE was already making quite a few changes by then. (The game mostly ran on my computer?)