Hmmm...
Kal's would be
First Aid Kit - Consists of needles, thread, alcohol (One for drinking, one for sterilizing), honey, and basic bandages
Couple of daggers
Usually a container or two full of some kind of rum
Extra clothes
Gil
Rope. A lot of rope.
Tweezers
Nail file
Glasses case
Couple of fish hooks and fishing wire
Spool of twine
A length of sturdy cloth big enough to be used as a hammock or blanket for her
Some kind of simple emergency food provisions. Often includes a lot of jerky
Random collection of things she may want to carry for whatever reason at random times. Sometimes can be fireworks, spices, crystals, hides. Just random shit that's not always in her bag.
Usually extra weapons, job tools, or things she leaves in the room she rents or with a retainer, at her FC, or with a friend or boyfriend/girlfriend.
What's usually in her pack depends on where she's planning on going that day. Sometimes she'll pack heavily and sometimes barely have much on her besides the needle and thread, some gil, and a couple daggers
Dheina
Assortment of medical supplies
Elemental crystals
Candy or dried/candied fruits
A small stuffed chocobo toy
A stuffed moogle toy
Fishing hooks and wire
Pocket knife
Some kind of food that takes awhile to spoil but isn't exactly emergency rations either. Mostly dried fruits and fish.
Number of random, sparkly or cute, and often times pink or orange trinkets
A couple of boxes and bags for plants
Robe
Change of clothes/underwear
A couple of coins that may buy her a room at an inn and a decent meal, but not much else.
Gyshal greens
Sam
Basic first aid kit that's needles and thread, small thing of honey, and a couple of bandage wraps of various thickness and widths
A worrying amount of daggers and poisons
Usually a couple of various plants in bags to be used as poisons or for medicinal reasons
Gil
Journal and pen. Enchanted so looks blank to others
Water
A vial filled with something to purify water
Flint and steel
A couple of some kind of emergency rations/jerky. Usually just enough to last a day or two if stretched. Jerky will usually be snacked on and replaced often.
Handful of sweets
Armimi
Largely carries things similar to Sam, (Minus flint and steel) but in addition to that
Large amount of plants in labelled bags (Name of plant and uses if known at the time)
A couple tomes relating to Thaumaturgy, Alchemy, or HerbologyÂ
Couple of vials filled with random (but labelled) potions/elixers
Journal (not enchanted, but her scribbling would likely be near impossible to decipher for others anyways)
Extra scepters in case her main one breaks or is lost for whatever reason.
Cardea
Several types of lingerie in different styles
Couple of changes of clothes (mostly showy/revealing)
Pair of work clothes and shoes
Fair amount of gil
Makeup
Two small daggers and a few vials of poisons
Hunting knife
Couple pairs of fist weapons
-Sometimes -
Some kind of first aid kit if she's leaving whatever major city she's in (Usually Uldah)
Food and water, usually things that won't keep for a long time. Usually planned for however long a trip may take plus an extra day or two.
Samhain
Mostly weapons
Some potions
A couple bandages
Decent enough amount of gil, but probably not enough that someone would want to try to rob her unless they were desperate enough to risk having a limb cleaved off.
Sometimes fireworks or small explosives that can be thrown at people to either scare/distract them or cause some damage
Change of clothes for when doesn't want to wear her armor and doesn't just wear whatever it is she has on under it at the time.
Twin Rova
Typical Alchemist/Thaumaturgy stuff
Couple daggers or various lengths
Poisons
Magical items
Gil
And I dunno guess I gotta think on that more but probably whatever kind of stuff you'd expect Kotake and Koume/Twinrova from Zelda to have for inventory
Kal's would be
First Aid Kit - Consists of needles, thread, alcohol (One for drinking, one for sterilizing), honey, and basic bandages
Couple of daggers
Usually a container or two full of some kind of rum
Extra clothes
Gil
Rope. A lot of rope.
Tweezers
Nail file
Glasses case
Couple of fish hooks and fishing wire
Spool of twine
A length of sturdy cloth big enough to be used as a hammock or blanket for her
Some kind of simple emergency food provisions. Often includes a lot of jerky
Random collection of things she may want to carry for whatever reason at random times. Sometimes can be fireworks, spices, crystals, hides. Just random shit that's not always in her bag.
Usually extra weapons, job tools, or things she leaves in the room she rents or with a retainer, at her FC, or with a friend or boyfriend/girlfriend.
What's usually in her pack depends on where she's planning on going that day. Sometimes she'll pack heavily and sometimes barely have much on her besides the needle and thread, some gil, and a couple daggers
Dheina
Assortment of medical supplies
Elemental crystals
Candy or dried/candied fruits
A small stuffed chocobo toy
A stuffed moogle toy
Fishing hooks and wire
Pocket knife
Some kind of food that takes awhile to spoil but isn't exactly emergency rations either. Mostly dried fruits and fish.
Number of random, sparkly or cute, and often times pink or orange trinkets
A couple of boxes and bags for plants
Robe
Change of clothes/underwear
A couple of coins that may buy her a room at an inn and a decent meal, but not much else.
Gyshal greens
Sam
Basic first aid kit that's needles and thread, small thing of honey, and a couple of bandage wraps of various thickness and widths
A worrying amount of daggers and poisons
Usually a couple of various plants in bags to be used as poisons or for medicinal reasons
Gil
Journal and pen. Enchanted so looks blank to others
Water
A vial filled with something to purify water
Flint and steel
A couple of some kind of emergency rations/jerky. Usually just enough to last a day or two if stretched. Jerky will usually be snacked on and replaced often.
Handful of sweets
Armimi
Largely carries things similar to Sam, (Minus flint and steel) but in addition to that
Large amount of plants in labelled bags (Name of plant and uses if known at the time)
A couple tomes relating to Thaumaturgy, Alchemy, or HerbologyÂ
Couple of vials filled with random (but labelled) potions/elixers
Journal (not enchanted, but her scribbling would likely be near impossible to decipher for others anyways)
Extra scepters in case her main one breaks or is lost for whatever reason.
Cardea
Several types of lingerie in different styles
Couple of changes of clothes (mostly showy/revealing)
Pair of work clothes and shoes
Fair amount of gil
Makeup
Two small daggers and a few vials of poisons
Hunting knife
Couple pairs of fist weapons
-Sometimes -
Some kind of first aid kit if she's leaving whatever major city she's in (Usually Uldah)
Food and water, usually things that won't keep for a long time. Usually planned for however long a trip may take plus an extra day or two.
Samhain
Mostly weapons
Some potions
A couple bandages
Decent enough amount of gil, but probably not enough that someone would want to try to rob her unless they were desperate enough to risk having a limb cleaved off.
Sometimes fireworks or small explosives that can be thrown at people to either scare/distract them or cause some damage
Change of clothes for when doesn't want to wear her armor and doesn't just wear whatever it is she has on under it at the time.
Twin Rova
Typical Alchemist/Thaumaturgy stuff
Couple daggers or various lengths
Poisons
Magical items
Gil
And I dunno guess I gotta think on that more but probably whatever kind of stuff you'd expect Kotake and Koume/Twinrova from Zelda to have for inventory