
(05-15-2015, 11:32 PM)Zyrusticae Wrote:(05-15-2015, 10:58 PM)Sounsyy Wrote: (and also provides higher mitigation than VIT)For the record, the difference is like 2% more parry damage reduction for 100 more Str, which is... not a lot, and it's not like you're parrying anywhere close to 100% of attacks anyway.
On its own, yes, 2-3% is marginal. However, 2-3% is still greater mitigation than 0%, which is what VIT offers. But when looking at the grand total of STR benefits versus the grand total of VIT benefits, the difference is rather stark.
i130 VIT Accessories: 135 VIT = 1,957 HP
i130 STR Accessories: 115 STR = 2-3% Parry strength, and the equivalent of adding 1,020 Determination. (1 STR = 8 DTR)
At i130 WAR, I have 9000 HP with my STR set. I do not run FCOB in any VIT gear. Echo gives me all the HP I need now. If I swapped to VIT gear, I'd have 11000 HP. There's no fight in this game where I need to have a base HP of 11,000 HP. If a healer cannot swap from Cleric Stance off in time to cast a 1.5s Cure spell in the time it takes 9000 HP to drop to 0 HP, then the extra 2k will do nothing for me. Just delay my death another 2 seconds.
At least with STR I can parry for 31% (which happens fairly frequently even without an ounce of Parry stat), I can self heal very efficiently, and I can put out a good deal of damage. Bloodbath + Overpower or Steel Cyclone provides a great HP return with STR. If I hit 10 mobs with a 400 dmg Overpower, I've self-healed 1,000 HP and I can spam this (if I wanted to) every 3 seconds. My Steel Cyclone hits for between 600-900. 10 mobs returns 2250 HP. Not to mention hitting an average 1000 Inner Beasts non buffed and average 800 Storm's Paths.
It's all about maximizing your playstyle and using all of the resources at your disposal. If you, as a STR tank, sit on your ass and never pop cooldowns and never take advantage of having STR gear (ie PLDs who only use Flash and never actually use their combos or WARs who don't self heal) then there's not much point. It's no different than playing a healer who only heals and never DPSes.
7/17 WHM abilities are DPS skills. 9/17 SCH abilities are DPS skills. This is 40-60% of your abilities are DPS focused, and you wanna tell me that your only job is to heal? No, this is like a MNK or WAR who only uses one combo tree on repeat. You are only playing your job at 50%. Heal to keep your tank up, then damage when your tank is not in danger. SCH have it easy, a roused Selene can keep a big pulling tank up solo for the most part with only the occasional Lustrate thrown in at 50% HP. The rest of the time I'm in cleric stance blasting dps. WHM can keep Holy spamming in Cleric and Benediction at ~30% HP and continue DPSing until tank hits low again.
If you are new or uncomfortable with this concept, the only way you'll actually get good at it is practice. Play it safe... but to play it safe, you still have to play with it. Practice DPSing in between cures and swapping cleric stance on and off. The more you do it, the better you'll get at it. If a tank instantly drops to 0 at the start of a big pull... that's not your fault. That's a tank who is either woefully undergeared (IL not STR) or did not pop any cooldowns, as for some reason speed run tanks are wont to do. If you pull 15 mobs as a PLD, you sure as hell better be popping Hallowed Ground when you stop. Gives your healer time to DPS, tank to get hate instead of ripping hate cuz curebomb, and it prevents tank from insta dying. There's not a single boss fight in any dungeon you need to be saving Hallowed Ground for anyways, so use it when you are actually at risk of dying.