
Actually it is the Rogues' Guild that operates as the Limsan Lominsan special forces, in that they are considered an elite group, but they're closer to Secret Ops than actual soldiers.
Keep in mind, ALL of these are considered local forces and those who run on the Adventurer Circuit likely would not be part of that particular command structure. The exception being the Rogue's guild, but they only accept a specific kind of cull.
That said, it is not inconceivable to believe that each Grand Company can have an elect few in their Adventurer circuits that they keep together for commissions tasked of particular danger and note. Each Adventurer segment is left mums on details and therefore can be pretty flexible as far as the structure, save for who is at the top of that particular division for each Grand Company.
In short, if you want to be Bloodsworn, or Red Adder, make sure you're a native (Or Ala Mhigan Refugee) for the Bloodsworn, or make sure you are a Twelveswood Native (or equivalent) for Red Otters. Otherwise you're going to want to have a really good exemption story written to make it fit, as those structures are fairly rigid. Rogues' Guild doesn't care so much that you're native, just that you meet their qualifications.
Adventurer-Elites? Go hog wild, we got that entire segment to play with.
Keep in mind, ALL of these are considered local forces and those who run on the Adventurer Circuit likely would not be part of that particular command structure. The exception being the Rogue's guild, but they only accept a specific kind of cull.
That said, it is not inconceivable to believe that each Grand Company can have an elect few in their Adventurer circuits that they keep together for commissions tasked of particular danger and note. Each Adventurer segment is left mums on details and therefore can be pretty flexible as far as the structure, save for who is at the top of that particular division for each Grand Company.
In short, if you want to be Bloodsworn, or Red Adder, make sure you're a native (Or Ala Mhigan Refugee) for the Bloodsworn, or make sure you are a Twelveswood Native (or equivalent) for Red Otters. Otherwise you're going to want to have a really good exemption story written to make it fit, as those structures are fairly rigid. Rogues' Guild doesn't care so much that you're native, just that you meet their qualifications.
Adventurer-Elites? Go hog wild, we got that entire segment to play with.