
The MSQ gating and item level requirements are two of my only complaints with FFXIV. I would enjoy the game much more without the tedium of either and I worry about the state of the game years from now if they keep things as-is; it's a disaster waiting to happen.
Item level in particular has always baffled me as a design choice. Why not just go full horizontal at level cap that way the gear you find actually has some long-term value? I just don't get it.
Also, while the story in FFXIV is certainly competent, it is not the main draw for me, not by a longshot; the game world and attention detail are what draw me here as well as the varying mechanics at max level. It's an expansive, nuanced game hidden behind numerous locked doors.
Designs flaws like this are why to this date I will not rate FFXIV a full five-star game, but a four. It could be, but not until the annoyances are addressed.
Item level in particular has always baffled me as a design choice. Why not just go full horizontal at level cap that way the gear you find actually has some long-term value? I just don't get it.
Also, while the story in FFXIV is certainly competent, it is not the main draw for me, not by a longshot; the game world and attention detail are what draw me here as well as the varying mechanics at max level. It's an expansive, nuanced game hidden behind numerous locked doors.
Designs flaws like this are why to this date I will not rate FFXIV a full five-star game, but a four. It could be, but not until the annoyances are addressed.