(05-26-2015, 02:19 PM)Gegenji Wrote:(05-26-2015, 02:14 PM)Melkire Wrote: Narratively speaking, all three new jobs seem tied to expansion areas. Dark Knights are supposedly an Ishgardian thing, as are machinists who are following Garlond's example. Astrologians practice a Sharlayan art.
Theoretically speaking, if they got shoved out to Coerthas, how would this be handled?
DRG is also an Ishgardian thing, though. So I'm sure they could manage something for DRK. And the folks at the Observatorium are Astrologians, right? Really, the only problem one might be MCH - but if they had it as one of the Limsan flintlock-users adapting more Garlean tech (stolen off raided Garlean ships, maybe), then you don't have it tied to the expansion areas either.
It could also maybe be you meet them while they are salvaging Garlean tech from somewhere. Help them fight off an ambush or something and from then on they meet you out at the tavern in the first town in Coerthas. Or maybe they are looking to outfit the keeps in Coerthas with artillery or something and call in an expert. Stick one of them out at Dragonhead. Lots of options really. I also like your idea. Maybe some ballsy flintlock guy (you know the ones they already have in the game below the marauders guild) is trying to make a new weapon using garlean tech. He succeeds (possibly blowing a hole in a wall somewhere) and one of the machinists comes to investigate what he has made. So many options aside from 'lets lock it behind the gates ha ha'.