
Hmmmm... I'm not going to name ten I don't think!
I really quite liked Hard Mode Longstop. Something about the big pulls, and then being able to use a well-timed LB to skip the final phase of the last boss just made it feel like a rewarding place to run for the daily
I actually really like the aesthetics of ST (much more so than Labrynth, or bleh, WoD). I enjoy just looking around while I'm there!
Keeper of the Lake, although I don't like running the dungeon itself, has a terrific vibe from being inside of the airship wreckage (at least until after the second boss).
I really like the original Qarn, it gave a really nice "Indiana Jones" feel ^_^
My least favorite would have to be Ampadoor City - the look of the place and the monsters made me feel physically ill the first time I ran it, like I was having to fight my away across a moldy sandwich. I'm still impressed at the artists ability to convey something so disgusting so effectively, but I can't really fathom why they would spend such talent and energy on that.
I really quite liked Hard Mode Longstop. Something about the big pulls, and then being able to use a well-timed LB to skip the final phase of the last boss just made it feel like a rewarding place to run for the daily

I actually really like the aesthetics of ST (much more so than Labrynth, or bleh, WoD). I enjoy just looking around while I'm there!
Keeper of the Lake, although I don't like running the dungeon itself, has a terrific vibe from being inside of the airship wreckage (at least until after the second boss).
I really like the original Qarn, it gave a really nice "Indiana Jones" feel ^_^
My least favorite would have to be Ampadoor City - the look of the place and the monsters made me feel physically ill the first time I ran it, like I was having to fight my away across a moldy sandwich. I'm still impressed at the artists ability to convey something so disgusting so effectively, but I can't really fathom why they would spend such talent and energy on that.