
The time limit and existing mob structure tends to make it difficult for me to utilize it for anything further than casual events that mix character structure with gameplay mechanics.
So I've been drafting a method of using the maps, and screenshots to utilize the setting in a pseudo-tabletop rendition of each zone. Even found an online website to help me host organization of such things as well but it's all rough.
Not sure how one plays an antagonist in a dungeon where the only mechanical role a player can play in there is a protagonist. Maybe a 'traitor' scene at the end?
As dungeons areas being locked out for IC reasons... I'm just going to say that an inventive writer can weasel their way into making a story for pretty much every zone in this game. It's all in the presentation. Just remember to take the Simpsons approach. No matter what happens, everything returns to 'normal' at the end, aside from the lives of the story staff and player characters that it affects.
So I've been drafting a method of using the maps, and screenshots to utilize the setting in a pseudo-tabletop rendition of each zone. Even found an online website to help me host organization of such things as well but it's all rough.
Not sure how one plays an antagonist in a dungeon where the only mechanical role a player can play in there is a protagonist. Maybe a 'traitor' scene at the end?
As dungeons areas being locked out for IC reasons... I'm just going to say that an inventive writer can weasel their way into making a story for pretty much every zone in this game. It's all in the presentation. Just remember to take the Simpsons approach. No matter what happens, everything returns to 'normal' at the end, aside from the lives of the story staff and player characters that it affects.