
Unfortunately, we're very unlikely to see much in the way of long capes and cloaks simply because the clipping is outrageous unless they use really expensive cloth physics or use some bizarre weighting to tie it to character movement (which always looks cheap IMO).
A bit unfortunate that even in 2015 we still have.. literally no games with really credible clothing physics, but them's the technological breaks.
A bit unfortunate that even in 2015 we still have.. literally no games with really credible clothing physics, but them's the technological breaks.