
(06-05-2015, 12:12 AM)Zyrusticae Wrote: But this conversation really goes nowhere if no one actually mentions exactly what it is that they dislike about playing X class versus playing Y class versus playing another video game entirely. What do you actually like? What does the game fail at? How would another class fix those failures and/or pander more towards your particular sensibilities?
I'm not saying it fails, I'm saying I'm just not interested in it. Â I'm not interested in rotations (DPS), nor does Tanking feel very appealing to me (as it is dominated by various rotations, though it is more "flexible" in that regard than a DPS role is). Â Healing is on-the-fly, with 0 rotations and 100% priority system. Â The spells I choose to use, and how I choose to use them can change from encounter to encounter, sometimes even in subsequent clears of the same encounter because every single encounter has the potential to be radically different from a healing point of view.
See, DPS fight the boss, and tanks fight the boss and the DPS trying to pull threat. Â But Healers fight the boss, the ground, the DPS and the tanks, all at the same time, while generally needing to have to think ahead nearly all of the time as you are dealing with a limited resource and need to have the right things ready at the right time.
Nothing else comes anywhere close to the exhilaration I've felt while healing, and I have played DPS and tanking roles at some point in nearly every game I've played.
I love healing so, so much.Â
