
(06-05-2015, 11:20 PM)hauntmedoitagain Wrote:(06-05-2015, 10:57 PM)Nako Wrote: The thing is, the game is designed to not need alts. The only downside to that is the inventory space. The entire game is built around the fact that you can do everything on one character. I don't see that changing as it is a core feature of the game.
You forgot tome caps, cross-class skills, gear lockouts, etc.
FFXIV punishes you for doing everything on one character to begin with, contrary to how it's advertised. Either have one or the other, you know?
I honestly don't agree with you on this one. Â It's not "punishment." Â It's a way of extending the content, and it's practiced in one form or another by every successful MMO.
(06-05-2015, 11:36 PM)hauntmedoitagain Wrote: Staples in some MMOs. Not that it changes anything just because another game is guilty of the same flaws. It's punishment via tedium, plain and simple.
Either make multi-classing viable on one character outside of the magic classes or give those eight character slots some incentive. It's really not that hard either way.
Staples in every successful, raiding-focused MMO. Â WoW does it. Â SWTOR does it. Â Rift does it. Â Wildstar does it. Â Name me a wildly successful MMO with a serious raiding endgame that doesn't engage in content gating via tomes, raid lockouts, etc?
(06-05-2015, 11:46 PM)Cedric Wrote: That still does not explain why they chose to give us 8 character slots. And if we choose to use up all of those other slots, we're punished by having to go through the MSQ's again. (I wouldn't mind having to level them, I actually like leveling.)
By all intents and purposes, they should have just charged us the price of the game, the $14.95 a month sub, and only give us 1 character slot. Period.
But I get that this is how they made their game. So... /shrug
There are some people who will play enough to fill those slots up and actually level the characters in all the classes. Â I personally think it's insane, but they do it.
I don't really care if I have 8 character slots or not. Â I'm very content with my one character.
(06-05-2015, 11:56 PM)hauntmedoitagain Wrote: Not exactly. Say you pick up BRD, but you've been a mage at heart. Well, guess what? Now you have to pick up 34 levels of LNC just so you won't run out of TP and have a reasonable burst, all skills you won't be able to use on anything but those two classes. That is hardly an incentive, especially with all the gear nonsense; only soldiery gear is able to be acquired on a reasonable time frame. Everything else is either luck and/or a grind.
And I'm sorry, but if you have to artificially elongate progress in a video game to keep people in it, then the problem lies not with the pacing, but with the core design itself. Ironically, FFXIV doesn't have this problem, so why does SQX bother? Cosmetics and housing are the only real end-game, not a hackneyed treadmill that only a minority will enjoy for a few months before picking up the next new shiny MMO.
That's a personal opinion. Â There are many people very devoted to the PvE endgame, and you have no right to denigrate their focus.
What's more, you were complaining earlier that SE won't let us grind Tomes and gear all day erry day, but now you're complaining about having to grind classes to get cross-classes. Â I'm entirely confused as to how you are working this out logically.