
(06-06-2015, 12:42 PM)Iex Wrote: FFXIV firearms do not seem to share the same punch of modern weapons. Hence WoL surviving several shots in intro, only loosing his hat. The fact the Empire did not steam roll and most of the soldiers still used more common weaponry the seem to lack the overwhelming power that changed warfare in real life. The end of the Armorer quest chain is another example of the power of firearms in FFXIV being different than real world weapons along with materia. That is not to discount their lethality with a skilled user, thanks to the admiral.
The game is a fantasy game after all... if you try to apply too much real world realism rather than realism grounded in the game world you are going to run into 'plot holes.' Furthermore, I am sure the 'nature' of FFXIV firearms will be revealed more so with the machinist's quest lines.
The admiral was using handguns, which are orders of magnitude weaker than a "long-gun" can and will be. The ARM quest line doesn't add much to me considering she is using a considerably weak firearm that shoots musketballs versus a more modern shaped bullet. Which machinists will be accessing if you give a cursory look at their gear we have seen so far. They will be using guns with modern characteristics, and dramatically more power than what Limsa's leader carries around currently.