
(06-06-2015, 02:19 PM)Caspar Wrote: Wasn't the number of people who've made it to Final Coil on Western servers something embarassing like 12%?The number of hardcore players (I hate that term) is most likely lower than the number of casuals (That term also). It is usually, in recent times especially, the casuals that make up the majority of a player base. Gone are the days where the hardcore people were the sole makeup of a player base.
I think it's awesome Square is even trying to make content harder. It takes balls to basically admit the game is too easy globally and try to push things forward. I felt that it was what they were saying with Steps, that we need to learn to play better together and up our game, because it was essentially easy content, but super hard due to the generally non-communicative and argumentative nature of English-speaking players. Nerfing it gave me mixed feelings; on one hand it was a drag to have to attempt Trials multiple times a day due to Steps, but on the other hand, I loved it because it could have been an excellent ultimatum: "Get your act together, there's going to be more stuff like this come HW."
I think others have said that they feel the game is catering to hardcore players too much already without HW in this thread, and I just wanted to point out that simply isn't true. If anything they need more content than they already have, as catering to those players will increase the game's longevity as more and more casual players get the practice necessary to become hardcore. Catering to a transient casual crowd who like new story content and leave the game when they finish collecting all the new low hanging fruit is not good for the game, and I'm glad they're moving away from that to an extent.
I am not saying it is a bad thing to have hard content. I love hard content, and the challenges that come with. But the devs have likely looked at the numbers and tried to strike a balance between the two.
Aduu Avagnar, The Wanderer: Wiki