
(06-06-2015, 05:11 PM)Wymsical Wrote:(06-06-2015, 04:53 PM)Naunet Wrote: I'll make the decision about what is too complicated for me to handle, thanks. I don't need a game hand-holding me all "Oh but sweetie, that's too much for you right now."
That level of condescension actually wasn't what I had in mind. One of the major criticisms I've seen of XIV across most reviews or articles about it is that the game does very little hand-holding when it could stand to do more. It's no secret that a large amount of players don't really know even the basic meta of their class (examples: pets on Obey instead of Sic, WHM using Regen a lot more) and it's often considered a failing of the game. The feel I've gotten from the info on the new Jobs is that they do have some mechanics that would be difficult to understand if you're not very acquainted with the game.Â
Imagine being a new player, you grab AST and suddenly all of your old skills are gone with a brand new lineup encompassing everything from 1-30, coupled with the RNG card mechanic and whatever else they have. You essentially have to relearn your entire Job right then at a level when the game is starting to ramp up its difficulty. It might not sound hard to someone who's been playing the game for a while (thus the emphasis on new players) but I've helped people brand new to the game before and they were often fairly overwhelmed with how complex XIV can be.
Wait, people actually have argued that FFXIV doesn't do enough hand-holding? The game that babies you 1-50 with fights you can do in your sleep? xD (There's no ramp up in difficulty at all while leveling...)
I mean, learning a new class is learning a new class. It's no different from one MMO to the next, and I can pretty much guarantee that learning AST isn't really going to be any different than picking up any other job. Yeah, you get new abilities - same thing that happens if you start playing a new class in this or any other MMO. And people handled death knights just fine in WoW (it helped that your abilities were handed out to you gradually over the course of 4 levels), so... I really don't think players need to be protected from the ~*complexity*~ of AST (or the other new Heavensward jobs). I know you didn't really intend it on such a condescending level, but that's essentially what that kind of defense is doing.
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