(06-09-2015, 07:17 AM)hauntmedoitagain Wrote:(06-08-2015, 10:31 PM)Sounsyy Wrote: What do you mean what does 1.0 have to do with 2.0? The Calamity was 1.0... does that mean it does not exist because it is now 2.0? I don't understand. This is the lore of the world as of five years ago. Just because every bit of 1.0 lore has not resurfaced immediately into 2.0 does not mean that it ceases to exist?
Much of 1.0 was officially retconned and dusted up under the rug. If it is not mention in 2.0, it's not of importance. If it does get mentioned, then sure, I'll change my mind, but until that point, it's an exercise in futility and expecting the community to know about it, much less actually give any thought or regard to matter, is frankly absurd. We can't play 1.0 anymore and SQX doesn't want us to remember it; there IS a reason 2.0 is so seamless in its presentation and this would be why.
I don't think much of 1.0 was officially retconned anymore than the original Warcrafts were retconned when World of Warcraft came out.
It's still the same world which makes everything in 1.0 canon until 2.0 states its not. Not the other way around.
(06-09-2015, 07:40 AM)FreelanceWizard Wrote:(06-09-2015, 06:37 AM)Sin Wrote: Does anyone have some lore evidence of the Elementals turning off Succor like a switch?
I believe Raya-O-Senna says something to this effect at the end of the level 30 WHM job quest -- something that's more or less, "if you abuse this power, the elementals will tear it away from you" -- but, IMO, we need to look at that through the lens of who's saying it and overall context of the quest. She could truly believe that, or she could mostly believe that but be trying to bully the Adventurer, who she doesn't like and doesn't trust.
That's interesting. Hmmm, definitely could be a bit of fearmongering or ignorance. It could also be literal tearing... as in sending wood animals to tear out your heart.
Talks the talk, and walks the walk.
Serious, lore-abiding, mature roleplayer.
Serious, lore-abiding, mature roleplayer.