21. I gather dying in game doesn't mean your character actually dies, but rather is knocked out or wounded. However, let's say a party was RPing in a dungeon and everyone died. Would that still mean the whole group was knocked out/wounded, or would you RP that the group retreated and it's the individuals' decision to say if they were wounded or not?
Eva's right on this, that not many people agree with in game death vs KO, or about whether or not you'd be considered dead in this particular situation. However, when you're RPing in ANY PVE situation, (i.e. outside a city) you run the risk of being killed by a mob or group of mobs. In a dungeon, the risk is multiplied. Most heavy PVE'ers don't want rp in a dungeon for exactly that reason-- it's too easy to get distracted by typing and suddenly someone accidentally pulls and everyone is dead. Usually, in such a situation with RP'ers, everyone respawns, regroups, buffs, and takes down the mob. Even when it's not accidental, and you went after a mob, IC, this is commonly the case. You keep trying until the mob is dead and in character, you kind of say it was a one-kill wonder and keep right on truckin'. Otherwise, if there is no way to go on (and this is why I don't ever suggest RPing during end-game content if progression is part of the focus), you back up and let everyone assume the degree of their wounds and basically say 'We need more training' and RP your way out. These are just suggestions, and likely the way I would personally handle that situation. Even people who take roleplaying very seriously don't tend to take the repercussions of PVE/RP too literally when it comes to their characters. If you intend to PVE and RP, I advise doing it while leveling or grinding dungeons you know you can survive with a group and including only people who are both willing to be patient and include RP and who are like-minded with you to avoid any more stress than absolutely necessary.
22. What's your favorite FFXIV monster? When a mob aggros is that taken into account in RP? Such as if a group was discussing a plan and was camped out somewhere when all of a sudden something comes waltzing in and attacks someone. Would that be RPed as an unexpected ambush, or would the group kill it and ignore that it happened?
I mentioned this briefly above but I'd like to elaborate on my point of view on the matter: I have had a world spawn pop up right over me and rolfstomp my RP before. It was -not- pretty, not expected, and it was something that the game just does that we can't control. I have to assume this sort of thing is just possible in the world of the game-- sometimes you and your friends might be just standing around and something comes along and kills you like an angry mountain lion or a zombie. I usually go for the second option as a rule. The reason being, if you decide to always go with rping it as an ambush, you have to factor in the likelihood that a mindless killing machine came after you guys with purpose, etc. What do you do if some wandering group of PVE'ers pulls over and kills the mobs for you one day? RP them into it? Assume that you killed it yourself? And what happens if it kills you all and you have to respawn and switch out of your RP gear to the gear with which you wipe the floor with an angry Cactuar mob? Do you RP that you took the time to become conscious and change your clothes to kill the spiny beast? It's a complicated situation and when you move on down to picking and choosing the situations that you decide whether or not to RP the involvement of random spawns, it can cause conflict with others that don't want to assume that. That's why I choose to pause rp, kill the thing, and return to rp, the same way I would in a game with enemy factions that troll their way into your roleplay with the aim to annoy or kill you. I don't pick and choose, when I do manage or someone manages to kill a legitimate non-RPing troll that they were a noteworthy situation in my roleplay, and due to that, I usually just ignore non-RPing people when they come running up to spit on me and challenge me to a fight-- or I'll kill them then return to my RP as though nothing happened. It's hard, in those situations, to tell when someone is being serious and trying to attack you, but they usually have ways of relaying that, even if you can't speak to one another.
Eva's right on this, that not many people agree with in game death vs KO, or about whether or not you'd be considered dead in this particular situation. However, when you're RPing in ANY PVE situation, (i.e. outside a city) you run the risk of being killed by a mob or group of mobs. In a dungeon, the risk is multiplied. Most heavy PVE'ers don't want rp in a dungeon for exactly that reason-- it's too easy to get distracted by typing and suddenly someone accidentally pulls and everyone is dead. Usually, in such a situation with RP'ers, everyone respawns, regroups, buffs, and takes down the mob. Even when it's not accidental, and you went after a mob, IC, this is commonly the case. You keep trying until the mob is dead and in character, you kind of say it was a one-kill wonder and keep right on truckin'. Otherwise, if there is no way to go on (and this is why I don't ever suggest RPing during end-game content if progression is part of the focus), you back up and let everyone assume the degree of their wounds and basically say 'We need more training' and RP your way out. These are just suggestions, and likely the way I would personally handle that situation. Even people who take roleplaying very seriously don't tend to take the repercussions of PVE/RP too literally when it comes to their characters. If you intend to PVE and RP, I advise doing it while leveling or grinding dungeons you know you can survive with a group and including only people who are both willing to be patient and include RP and who are like-minded with you to avoid any more stress than absolutely necessary.
22. What's your favorite FFXIV monster? When a mob aggros is that taken into account in RP? Such as if a group was discussing a plan and was camped out somewhere when all of a sudden something comes waltzing in and attacks someone. Would that be RPed as an unexpected ambush, or would the group kill it and ignore that it happened?
I mentioned this briefly above but I'd like to elaborate on my point of view on the matter: I have had a world spawn pop up right over me and rolfstomp my RP before. It was -not- pretty, not expected, and it was something that the game just does that we can't control. I have to assume this sort of thing is just possible in the world of the game-- sometimes you and your friends might be just standing around and something comes along and kills you like an angry mountain lion or a zombie. I usually go for the second option as a rule. The reason being, if you decide to always go with rping it as an ambush, you have to factor in the likelihood that a mindless killing machine came after you guys with purpose, etc. What do you do if some wandering group of PVE'ers pulls over and kills the mobs for you one day? RP them into it? Assume that you killed it yourself? And what happens if it kills you all and you have to respawn and switch out of your RP gear to the gear with which you wipe the floor with an angry Cactuar mob? Do you RP that you took the time to become conscious and change your clothes to kill the spiny beast? It's a complicated situation and when you move on down to picking and choosing the situations that you decide whether or not to RP the involvement of random spawns, it can cause conflict with others that don't want to assume that. That's why I choose to pause rp, kill the thing, and return to rp, the same way I would in a game with enemy factions that troll their way into your roleplay with the aim to annoy or kill you. I don't pick and choose, when I do manage or someone manages to kill a legitimate non-RPing troll that they were a noteworthy situation in my roleplay, and due to that, I usually just ignore non-RPing people when they come running up to spit on me and challenge me to a fight-- or I'll kill them then return to my RP as though nothing happened. It's hard, in those situations, to tell when someone is being serious and trying to attack you, but they usually have ways of relaying that, even if you can't speak to one another.