
FC's policy that Kidnappings or other such methods that puts a character out of the ability to RP for a period of time get resolved quickly. (Day of if possible) to prevent any sort of extraordinary circumstances that could wind up locking the poor player out from being able to roleplay.
Case in point ,we had an alliance member wanted to do an event in which his character was missing. Scheduling conflicts and participation issues had the character out of RP commission for a number of months rather than a number of weeks as the roleplayer intended.
So unless there is a specific set time-frame that the plot resolves itself in a set amount of time, we tend to avoid RPs like that simply because of OOC factors. Not that we're against it, simply just want the logistics to get in the way of the way the person getting to RP.
Case in point ,we had an alliance member wanted to do an event in which his character was missing. Scheduling conflicts and participation issues had the character out of RP commission for a number of months rather than a number of weeks as the roleplayer intended.
So unless there is a specific set time-frame that the plot resolves itself in a set amount of time, we tend to avoid RPs like that simply because of OOC factors. Not that we're against it, simply just want the logistics to get in the way of the way the person getting to RP.