
(06-09-2015, 07:05 PM)Warren Castille Wrote: My lump reply to Kellach to keep the post from being Xbox-huge:
I've long-stated that the 2.1 redundant content and subsequent relic grinds were to keep high level people playing to lubricate the DF for low level folks. That's why Hests become relevant, that's why low level roulette exists, that's why Atma books sent you into a ton of under-content dungeons. It's not a coincidence that the new jobs start at level 30, and anyone thinking or saying otherwise isn't looking at this from a game design side of things. Hint: It's to help everyone else, not you.
So is the problem that new players won't have old players running roulettes? What about other new players? I'll remind you that at 2.0 launch, Balmung was a legacy server. My ass was grinding Sastasha NM in my AF and already as a job. Somehow we survived. If there's no new players, there's no problem. If there's a lot of new players, there's still no problem. So what's the problem?
SE has declared, by virtue of locking jobs behind 3.0 content, that there were no MCH, AST or DRKs present in the 2.x storyline. Everyone can bitch and whine and cry about it if they like, but that's what's SE declared.
Also you could go into WoW expansions 2 levels earlier than the cap, but you still had to do a ton of questing through Outlands and Northrend and Pandaria and New!Vanilla before you could move on. There's also the catch that, sure, you could go earlier than intended, but you couldn't actually DO anything if you didn't hit those strict X8 breakpoints. Got me on the DK thing, though.
If there's little new players

Also... Guildhests are relevant? HOW?
In so far as the breakpoints, you're arguing in terms of XP lock - Most of the people arguing are specifying MSQ lock since that goes beyond just hitting a requisite level.