They forced people into doing them during 2.1's slog, along with Qarn. They also serve a general purpose of introducing people to MMO concepts: Using switches and items, avoiding bad things, prioritizing adds, learning how to play your job.
Regarding new players, it has to be one or the other. We're either championing these poor, downtrodden newbs who will be abandoned by 2.x people by bitching about how unfair it is for them to do the story, or we're expecting them to... You know. Meet new people. Find friends. Make linkshells...? You know, the MMO thing.
Trufax: Locking new jobs behind 3.0 gates only inhibits people wanting alts. It doesn't harm them. It doesn't harm new players. The boogieman of "Oh, well what if someone only wanted to play AST and they can't and they don't buy the game?"
GOOD. That person wasn't leveling THM for Switftcast anyway.
Regarding new players, it has to be one or the other. We're either championing these poor, downtrodden newbs who will be abandoned by 2.x people by bitching about how unfair it is for them to do the story, or we're expecting them to... You know. Meet new people. Find friends. Make linkshells...? You know, the MMO thing.
Trufax: Locking new jobs behind 3.0 gates only inhibits people wanting alts. It doesn't harm them. It doesn't harm new players. The boogieman of "Oh, well what if someone only wanted to play AST and they can't and they don't buy the game?"
GOOD. That person wasn't leveling THM for Switftcast anyway.