MMO's are such a crazy genre. I definitely think they're reaching a slow down point, as the market has pretty much shown you better come correct or don't come at all, and most studios just take way too many short cuts. SE had that Final Fantasy money so it could afford a project like ARR, and ESO has that Bethesda money, so they can probably afford a major overhaul too if it proves necessary. But if you're an independent studio? You better have a sweet gimmick going on because you do not have the money for this genre. MMO's are a rich developer's market.
Though, all the Korean MMOs have me curious if it's actually more profitable to set up a crappy, recycled asset MMO, launch it, and maintain servers for a while until ultimately closing up shop once your sales numbers peak.
Though, all the Korean MMOs have me curious if it's actually more profitable to set up a crappy, recycled asset MMO, launch it, and maintain servers for a while until ultimately closing up shop once your sales numbers peak.
No Gods and Precious Few Heroes