It's a funny and goofy name probably because that's what Hamon calls it. :P
Still, I would probably be fine with people referring to it in more vague terms.
I've seen characters IC who have either opened their chakra unintentionally or were born with some limited control over one, so I figure it would be hard to train to open all of your chakra, but given the right circumstances a person with the necessary aptitude (prodigal skill, perhaps) would be able to do at least a little without training, on pure instinct, if they were in the right location at the right time. It seems to me like being able to fully release your innate potential, which is a pretty common motif for "internal techniques" in fiction.
As for how easy it is to put the lid back on, I say it's probably a matter of training and self-control.
A lot of what I do with the monk-based aether is not that based in the lore though. My approach is heavily influenced by wuxia novels. I mean, I'm not going to go quite as wacky as some of them, where abstinence or becoming a eunuch boosts one's control of their chi, or reading a martial arts manual backwards causes incurable insanity. Were my character a Fist of Rhalgr, I'd follow it much more closely.
If Monks in the context of Eorzea are only those who learned the Fist of Rhalgr, then my character, for instance, is a Pugilist, but she fights totally differently and with much more blatantly supernatural power than the in-game Pugilist is portrayed as being capable of. If it's defined in membership, then she could be considered a Puglist as she trained there briefly. It really depends on how the actual Job/Class is considered to be perceived in game vs IC. I feel like Monk is a vague term that could apply to many different professions, even ignoring the obvious question of what monastic fighting style it could be applied to.
Still, I would probably be fine with people referring to it in more vague terms.
I've seen characters IC who have either opened their chakra unintentionally or were born with some limited control over one, so I figure it would be hard to train to open all of your chakra, but given the right circumstances a person with the necessary aptitude (prodigal skill, perhaps) would be able to do at least a little without training, on pure instinct, if they were in the right location at the right time. It seems to me like being able to fully release your innate potential, which is a pretty common motif for "internal techniques" in fiction.
As for how easy it is to put the lid back on, I say it's probably a matter of training and self-control.
A lot of what I do with the monk-based aether is not that based in the lore though. My approach is heavily influenced by wuxia novels. I mean, I'm not going to go quite as wacky as some of them, where abstinence or becoming a eunuch boosts one's control of their chi, or reading a martial arts manual backwards causes incurable insanity. Were my character a Fist of Rhalgr, I'd follow it much more closely.
If Monks in the context of Eorzea are only those who learned the Fist of Rhalgr, then my character, for instance, is a Pugilist, but she fights totally differently and with much more blatantly supernatural power than the in-game Pugilist is portrayed as being capable of. If it's defined in membership, then she could be considered a Puglist as she trained there briefly. It really depends on how the actual Job/Class is considered to be perceived in game vs IC. I feel like Monk is a vague term that could apply to many different professions, even ignoring the obvious question of what monastic fighting style it could be applied to.