(06-14-2015, 02:31 AM)Zyrusticae Wrote:(06-12-2015, 02:23 AM)Naunet Wrote: XD When did you have to learn your class in order to succeed in Sastasha? Or... most leveling dungeons? I tanked that on my baby CNJ while two-manning it with my husband because our other two party members d/ced and never came back...
Pick your battles...
Brayflox requires the tank to know how to dodge, hold aggro, and pull the boss out of lingering AoEs, the DPS to manage adds and not suck terribly, while the healer must know how to manage MP or go OOM especially during the final boss fight.
It's all really, really basic stuff, but it's pretty jarring at times how often you run into people who don't even know the basics.
Qarn, on the other hand, is a whole other ball of wax. If people know and pay attention to the mechanics, it's pretty easy. If they can't? Nothing will save you. Especially if they can't DOOODGE the beams of light at the end.
Unfortunately, the dungeons never really exceed Qarn NM in terms of overall difficulty. Most of them are rough the first and second time, but after that everyone just goes on auto pilot because they have the mechanics memorized by heart and none of them really require more than just basic knowledge of the mechanics to succeed.
Well, except for Aurum Vale. It's literally the only dungeon in the game that requires precise management of aggro radii. It's far too easy to pull more than you intended in there. And the worst part is that that particular skill becomes useless later on since no other dungeon has a layout so dense with mobs (and for good reason, really).
Regardless if you succeed or not, however, there's definitely a HUGE difference in efficiency between a party that knows what it's doing and a party that... doesn't. The worst part about leveling a DPS class is running into a party where the tank doesn't know even how to use chain skills and the healer keeps running OOM or spams stone while ignoring the tank's HP bar. Sure, you might still get through the dungeon in the end, but it's always a grueling experience that could be improved with just very small changes. Unfortunately, the people who contribute to that may never really understand just how bad they are...
I agree. I think Brayflox is sort of a transformative experience.
"Maybe I don't know my role as well as I thought."
Especially for healers and tanks. If people could just gain 10 levels and come back, they'd never have to face that realization. As you say, they're not hard for people who know their jobs. But they do force you to learn your job.