
(i messed up the quote thing - sorry)
@FAYE Totally agree with what you said. Â It's doesn't bug me when players develop stories and background for themselves that might be contrary to some part of the Lore. Â It's a very natural thing. Â But what I find fun is finding my creativity within the box I'm given. Â So many people "think outside the box" now that I think a lot of people are missing the value of what's actually in it. Â I love the Miqo'te lore as it is and try to stay within it as much as possible because I like the challenge of developing a character within those limits.
For me (and my interpretation of the Lore) the Miqo'te do not generally have a human-like, real world nuclear family (mother, father, sister, brother, etc). Â The naming conventions pretty much spell out how things are for the Miqo'te. Â No one has to stick to that but it seems to me like most people want to diverge. Â We want our characters to be special or specifically unspecial in some way that makes them exotic because it helps explain why they are different than the NPCs and other characters around them. Â There has to be a hero's journey and that can't happen to just anyone.
And so many stories about adventures feature protagonists who weren't raised by their family from Moses to Superman to Conan the Barbarian to Luke Skywalker. Â That this story trope is so common it has to have some meaning and I think it's novelty. Â Novelty is why we so enjoy stories about how donkey and goat were friends and were sad when they were separated and filled with joy when reunited. Â It's unusual. Â In our everyday life, adoption is rather uncommon (though my father was adopted). Â That novelty is attractive that we don't always recognize that adopted characters in fiction are as common as they are.
None of this means I'm in any way opposed to people playing what they want and I don't want to cause any offense at all.
For me though, I want to play a traditional Miqo'te who was taught to read by a knowledgeable Tia, who then read books about adventure and became intoxicated with the idea of "chasing the horizon." Â She leaves her tribe to fulfill her dream and has varying degrees of success, mostly humorous but sometimes serious. Â When asked about her past, she talks about traditional life, expresses confusion over eternal bonding, has little use for Tias or Nuhns (and most other races), side eyes Keepers, and finds herself inexplicably attracted to Huyr (that's my own fanciful thing). Â Some part of her is guilty about leaving her tribe and she knows that she should return for breeding at some point.
But that's my take. Â No one has to be Lore compliant but I guess I'd like to see more people give it a shot. Â Limitations are sometimes the best inspiration for creativity.
@FAYE Totally agree with what you said. Â It's doesn't bug me when players develop stories and background for themselves that might be contrary to some part of the Lore. Â It's a very natural thing. Â But what I find fun is finding my creativity within the box I'm given. Â So many people "think outside the box" now that I think a lot of people are missing the value of what's actually in it. Â I love the Miqo'te lore as it is and try to stay within it as much as possible because I like the challenge of developing a character within those limits.
For me (and my interpretation of the Lore) the Miqo'te do not generally have a human-like, real world nuclear family (mother, father, sister, brother, etc). Â The naming conventions pretty much spell out how things are for the Miqo'te. Â No one has to stick to that but it seems to me like most people want to diverge. Â We want our characters to be special or specifically unspecial in some way that makes them exotic because it helps explain why they are different than the NPCs and other characters around them. Â There has to be a hero's journey and that can't happen to just anyone.
And so many stories about adventures feature protagonists who weren't raised by their family from Moses to Superman to Conan the Barbarian to Luke Skywalker. Â That this story trope is so common it has to have some meaning and I think it's novelty. Â Novelty is why we so enjoy stories about how donkey and goat were friends and were sad when they were separated and filled with joy when reunited. Â It's unusual. Â In our everyday life, adoption is rather uncommon (though my father was adopted). Â That novelty is attractive that we don't always recognize that adopted characters in fiction are as common as they are.
None of this means I'm in any way opposed to people playing what they want and I don't want to cause any offense at all.
For me though, I want to play a traditional Miqo'te who was taught to read by a knowledgeable Tia, who then read books about adventure and became intoxicated with the idea of "chasing the horizon." Â She leaves her tribe to fulfill her dream and has varying degrees of success, mostly humorous but sometimes serious. Â When asked about her past, she talks about traditional life, expresses confusion over eternal bonding, has little use for Tias or Nuhns (and most other races), side eyes Keepers, and finds herself inexplicably attracted to Huyr (that's my own fanciful thing). Â Some part of her is guilty about leaving her tribe and she knows that she should return for breeding at some point.
But that's my take. Â No one has to be Lore compliant but I guess I'd like to see more people give it a shot. Â Limitations are sometimes the best inspiration for creativity.