
(06-21-2015, 09:14 PM)Nero Wrote: I wouldn't worry about a "villain" direction unless you plan on running a sort of campaign where they're the big bad evil guy. What is your goal with roleplaying a villain? Are you actually looking  to be a villain--someone who is morally deplorable who impedes in the progress of other player character--or to be an antagonist? Where do you want this character to go, and why is it important to you that he be part of a "villainous group" like zealots, Ascians, etc.?
I think I want him to be an antagonist. Someone who doesn't have any real morals or any real cares about morals. He makes up his own rules and screw what anyone else thinks. He likes money though and probably make it worth his while, he may actually play nice.
Someone doesn't agree with him, he may just smile at them or threaten them with a knife. If some woman calls him a jerk, he may just push further until she runs-- and if she slaps him-- he may actually see it a push harder move. So a real a-hole, if you know what I mean.
Maybe a little bit crazy, maybe just a bit intelligent enough to know the lines, including how to walk around them to not get caught. That kinda guy. Which is probably less bad guy really and more just someone who gets on everyone's "sh*t list"? Maybe...