
Well, here's the cool thing. Your character doesn't need to be a villain to do any of those things. He doesn't need to be a bloodthirsty pirate, or an Ascian, or a Dravanian in disguise, He certainly can be those things, but what affiliation he has or what profession he works as is pretty much totally arbitrary.
I mean, did you see how you just described him to me in your last post? You described your character to me by telling me what kind of person he is. You told me that he liked to sort of push people around, he's completely independent with no respect for authority or order, but he can occasionally be persuaded with coin. Morality is a burden to him because morality doesn't make him any money.
Go further with that! His profession or his affiliations, do that later because he doesn't really need those. Think about why he does things, and craft a history based around why he acts the way he does. Ask yourself "why". Why does he like money? It could just be simple greed and a desire for luxury after having lived in terrible conditions. Why is he independent with no consideration for authority? Once you have the basics of the "Why" down, then you can start filling in details like his ambitions, what he does, and who he associates with.
And like I said, don't pour him into a "bad guy" mold, so to speak. Let him grow into it. Let him become a villain or an antagonist by interacting with other player characters in a way that's consistent with the personality you've established. Don't think "I need to do this for him to be the bad guy", just think "What would he do in this situation?" Hell, he may even be a protagonist or an ally, which is not the worst thing that could happen.
I mean, did you see how you just described him to me in your last post? You described your character to me by telling me what kind of person he is. You told me that he liked to sort of push people around, he's completely independent with no respect for authority or order, but he can occasionally be persuaded with coin. Morality is a burden to him because morality doesn't make him any money.
Go further with that! His profession or his affiliations, do that later because he doesn't really need those. Think about why he does things, and craft a history based around why he acts the way he does. Ask yourself "why". Why does he like money? It could just be simple greed and a desire for luxury after having lived in terrible conditions. Why is he independent with no consideration for authority? Once you have the basics of the "Why" down, then you can start filling in details like his ambitions, what he does, and who he associates with.
And like I said, don't pour him into a "bad guy" mold, so to speak. Let him grow into it. Let him become a villain or an antagonist by interacting with other player characters in a way that's consistent with the personality you've established. Don't think "I need to do this for him to be the bad guy", just think "What would he do in this situation?" Hell, he may even be a protagonist or an ally, which is not the worst thing that could happen.