
I don't think anybody is trying to dictate what anybody else should be doing. They're simply stating that if someone takes massive liberties with the lore then they shouldn't be surprised if their character raises eyebrows/leads people to cease interaction with them.
It's a lot like in real life. If I go to a restaurant and there's someone slurping loudly whilst eating their soup they're not technically doing anything wrong but they're still - understandably - going to be judged and potentially avoided for it.
Not the best example, perhaps, but hopefully people understand what I'm getting at.Â
I've found that most role-players within this community are more than willing to tolerate the lore being bent provided it's done in a way that is plausible. It is my firm belief that if someone is deliberately going out of their way to embrace an unusual concept then it is their responsibility to make it seem plausible whilst also acknowledging that nobody is in the wrong for not wanting to interact with them.
On a side note, true creativity, to me isn't doing anything and everything under the sun but rather making an interesting character that is unique whilst also feeling like it fits in the game world.
It's a lot like in real life. If I go to a restaurant and there's someone slurping loudly whilst eating their soup they're not technically doing anything wrong but they're still - understandably - going to be judged and potentially avoided for it.
Not the best example, perhaps, but hopefully people understand what I'm getting at.Â
I've found that most role-players within this community are more than willing to tolerate the lore being bent provided it's done in a way that is plausible. It is my firm belief that if someone is deliberately going out of their way to embrace an unusual concept then it is their responsibility to make it seem plausible whilst also acknowledging that nobody is in the wrong for not wanting to interact with them.
On a side note, true creativity, to me isn't doing anything and everything under the sun but rather making an interesting character that is unique whilst also feeling like it fits in the game world.