(06-28-2015, 12:57 PM)Addison Wrote: I feel that if you're going to portray your character as the 'best' of something, you should at least put the effort into unlocking all their skills. This is still, first and foremost, an MMORPG. I can't take the guy who spent all his life training to be an elite -whatever- Â seriously when he doesn't even have the class unlocked. I'm sorry.I don't expect it for crafters. Â If someone wants to say they're a good chef, and then they buy the pieces of food they 'give' someone off the market board, instead of making it themselves? Â Or just describe it? Â That's fine. Â
We expect it for crafters, don't we? Why isn't the same rules applied to adventuring?
It is of my opinion that when you spend a large majority of your roleplay trying to convince everyone how much of a bad ass you are, you need to actually go out there and prove that you're a bad ass once in a while.
The crafting system isn't really all that realistic either. Â As long as a player can describe the process of what they're making, that's fine for me. Â I'd rather see someone explain out the process of stitching a coat, than I would to see them hit a couple of buttons and hand me a player-made piece of gear. Â
The first would make for an interesting role-play, as Glioca likes watching other artisans practice their craft.  The second, to me, speaks of laziness in a RPer.  When Glioca makes her candies, I describe everything out, and don't bother making Pearl Chocolates with my 50 Culinarian, because that isn't role-play, that's game mechanics.  And the two are most decidedly not the same thing.
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