
(07-08-2015, 03:40 PM)War Siren Wrote: I would imagine anyone that RPed an adventurer that wanted to RP Dungeons, raids and trails (with a consenting RP group of course.) would have to at the very least have the Echo so they can't be tempered by the primals.
Technically, you'd only need the Echo to fight primals. Most everything else is within the bounds of what a skilled adventurer could plausibly do, allowing a certain degree of finesse to make the content appropriately generic to do it IC (it's not Tioman you're fighting, it's Some Other Dragon; it's not the same part of the Tam-Tara Deepcroft each time, it's different sections of it and it's a popular place for dark rituals given what it is; and so on).
EDIT: Also, note that Tempering isn't a guarantee. The Company of Heroes and the Immortal Flames both used what I like to call the Brannigan Strategy to fell primals -- send in wave after wave of your own men, using later waves to fight the Tempered from the previous one. It's wasteful, sure, but the battle of attrition eventually takes the primal down.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))