
The fights are fun, albeit a bit straight forward, but I suppose that's to be expected with what they were aiming at. Looking forward to savage, though. Already deep into speculation mode with my static on how they'll add onto pre-existing mechanics.
Kind of hope they add another tier of difficulty over savage, though. If it winds up sitting between coil and savage coil as they said, I'm worried about there not being another set of "you aren't going to clear this unless you have max vit melded crafted accessories and a lot of time on your hands" set of turns. Something for us hardcore raiders to really dig our teeth into again. But I suppose only time will tell on how difficult Alexander savage actually is.
Kind of hope they add another tier of difficulty over savage, though. If it winds up sitting between coil and savage coil as they said, I'm worried about there not being another set of "you aren't going to clear this unless you have max vit melded crafted accessories and a lot of time on your hands" set of turns. Something for us hardcore raiders to really dig our teeth into again. But I suppose only time will tell on how difficult Alexander savage actually is.
(07-09-2015, 02:25 AM)Caspar Wrote: