
Quote:I just would recommend against universe-hopping, as it's generally frowned upon in most roleplay communities.
That's a pretty rampant generalization. As of this post, I'll say I've spoken to many roleplayers in the community, some who like the idea of dimension walkers, others who don't. This makes it sound as if you're speaking for those communities, which is a bit of a dangerous stance to take. Perhaps it may have been frowned on in most communities you have known, but that doesn't make it 'most communities'. Having come from many where it was not only accepted, but enjoyed, I must respectfully disagree.
Quote:It isn't difficult to use the same imagination you used to create this world-jump to just alter your character a bit to fit into the setting, and most people would prefer that.
Again, a very sweeping generalization. Who are these 'most people' you speak for, precisely? Also, for those who have become very attached to a long term character, just altering them is out of the question for some who prefer what they have. They've already put imagination into their creation many times over.
Quote:Excuse me for using blunt humor to get to a point. But really, if we can all be from whatever world we want in any game, why even have lore? Or a setting? Why don't we just Super Smash Bros every fantasy world into one?
We have precedence for dimension-travel in game events, in the story, and across all the Final Fantasy universe. As I stated above, sure, I'd facepalm at someone who wanted to come from the Shire, but if they wanted to be from Vana'diel or a final fantasy based universe, there'd be nothing wrong with it in my humble opinion. Also, is the question 'why have a lore or a setting' even a serious question? Nowhere in the lore does it specifically say what is suggested is impossible. Equally, 'why have a setting' is like asking 'we have an America, why have a Europe?' Because it exists. Eorzea, Hydealyn, is there. So why not move from one setting to another? Having a setting does not devalue coming to one setting from another, anymore than having your own country devalues going to visit another. Are the physics of traveling worlds different than hopping a train or plane? Sure. But the principle is the same. As to 'why have a lore'? Well, each world has its own culture and peoples. That does not mean not being initially part of those peoples or cultures devalues having a character.
Quote:And if you're thinking "well it's only a few people" my question is, "who gets to decide how many people from other universes is too many?"
The answer to that is the roleplayers themselves. 'How many people'? The community isn't some gang or government that collectively decides what's allowed and what isn't. It's a group of individuals who can choose to allow what they want in their roleplay and the stories they build with others. No one gets to decide how many people form other universes is too many. No one has that right to arbitrarily decide that. If someone doesn't think the lore allows for it by their interpretation of how it's presented, then they have the right to not accept the person is from where they're from. But even then, this does not exclude Rp with them either. Perhaps they would be seen as mad. Or maybe dropped on their head a few too many times. Or perhaps they had vivid dreams about this 'other world' they speak of. Integrating someone's story in that manner, does not mean your character has to accept it at all. Good roleplay comes form introducing a little grey into your black and white rather than dismissing something outright. If someone doesn't like their explanation, have your character interpret it a different way. It may even make for interesting roleplay.
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