
I get Guildhest anxiety more than dungeon anxiety, personally. Because I just know 90% of people participating will look for dumb ways to ignore mechanics.
From DPSs ignoring Bubbles in More than a Feeler (ughhh!)
To people killing gargoyles separatedly in Ward up (ughhhhhhh...!)
To the occasional, rare dumbass who kills the gil turtle in Hero of Halfshell (gaaaahhh!)
And of course, the moment you try to give directions, you're branded as asshole, no matter how many "please" you put in your sentence.
From DPSs ignoring Bubbles in More than a Feeler (ughhh!)
To people killing gargoyles separatedly in Ward up (ughhhhhhh...!)
To the occasional, rare dumbass who kills the gil turtle in Hero of Halfshell (gaaaahhh!)
And of course, the moment you try to give directions, you're branded as asshole, no matter how many "please" you put in your sentence.

To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.