
(07-21-2015, 10:38 AM)War Siren Wrote: So weird question, with the chart showing such a large amount of Adventurers being Echo sensitive. ( I like that term using it more often.) Why is it still frowned upon?
H'oooooookay. Lemme see if I can do this without stepping on a lot of toes...
A lot of the problem stems from unintentional ignorance of the origins of 2.0's Scions of the Seventh Dawn, which is 1.0 lore. A lot of people didn't play 1.0 and other RPers are fully adamant that anything from 1.0 is no longer permissible... which is... ridiculous.
Anyways, prior to the Calamity, the Scions of the Seventh Dawn were once two differing organizations: The Circle of Knowing and The Path of the Twelve.
The Circle of Knowing was the council of Sharlayan Archons (Louisoix, Urianger, Papalymo, Yda, Y'shtola, and Thancred) who, under Louisoix's orders, were dispatched to the city-states of Eorzea to aid the cities in their plight with the Empire, as well as steer the realm clear of a Seventh Umbral Calamity - which, obviously, they failed doing.
The Path of the Twelve, on the other hand, was founded by Minfilia and was a secret organization tasked with finding and protecting common folk who had begun experiencing the Echo. The Echo first came about circa 1562 6AE with its bearers reportedly seeing a starshower, later revealed to be the falling of Dalamud. 10 years later, at the start of play in 1572 6AE, the player character (as well as another wave of individuals) begin experiencing this same star shower. This reveals to the Circle of Knowing that their efforts for the past 10 years in Eorzea have been for naught and that they have not forestalled the coming of the Seventh Umbral Calamity (aka the end of the world).
Minfilia's Path of the Twelve was home to dozens of Echo-users. However, the main focus of her organization was to protect these Echo users from the dangers of people finding out about their powers, as most people consider the Echo to be sorcery.
At the end of the 1.0 MSQ, these two factions come together to create the Scions of the Seventh Dawn, an organization which carried over to 2.0. However, shortly into 2.0's MSQ, the Waking Sands is raided by the Garleans. The Garleans slaughter everyone inside and leave only the Archon NPCs alive for the most part. So... all the people in there who died... were Echo users. They were what remained of 1.0's Path of the Twelve. This is why the focus of 2.0's Scions of the Seventh Dawn severely deviates from the Echo-users they were in 1.0, because the Archons do not have the Echo. Pretty much, only the PC and Minfilia are left as known Echo users.
So... this has led to the misconception that the Echo is exceedingly rare, as in only the PC WoL can have it because it's "the blessing of Hydaelyn."
Yes, the Echo was given to us specifically by Hydaelyn as her blessing. But! We were not the only ones to receive it and it's not exclusively Her gift. Tons of people have received the Echo. Not just the WoL.
(07-21-2015, 10:38 AM)War Siren Wrote: Another question relevant to this topic, because I'm still writing up my back story and this is a part I'm foggy on. during the MSQ there's a bunch of times where the WoL had to call on mercenaries or sell swords to help out. I was planning to write in War Siren had helped on some of these ventures as a Sell Sword, but it's been getting mixed to poor reactions why is this that people can't see this as feasible? I mean my character wasn't the hero, she was a side cast member that did a paying job then went home.
I, personally, don't have any problem at all with this. However, I've noticed many people have an extreme aversion to anyone saying they are, have interacted with, or even know who the WoL is, much less worked with him to do amazing stuff.
As you pointed out, there are several canon places in lore where adventurers, free companies, and sell swords have been called upon to aid the Warrior of Light or the Grand Companies. Including, but not limited to: Rivenroad, the Battle of Carteneau, Operation Archon, Steps of Faith, and a couple of the early Primal encounters.
I've noticed the larger the encounter (see, Battle of Carteneau, Operation Archon, Steps of Faith) the less resistance you seem to get RP-wise. It seems to only be the smaller operations where you're within spitting distance of Derplander, the Warrior of Light, that people tend to get ruffled?
Hope this helps? ^^