
(07-23-2015, 03:18 PM)Steel Wolf Wrote: That said, I can definitely appreciate the frustration of the whole thing. Games should never be work. Ever.
I can see this common theme growing here in the last few replies.
These changes, especially for crafting/gathering, have a definite message from SE: They are gonna embrace grind, absolutely keep using it as much as they can to extend player subs as much as they can. This isn't new, but a couple of you have made a point I agree with: They like grind, and they are gonna keep feeding it to us, and if we don't like it, too bad. We may have had hopes for otherwise, but 3.05 has spoken.
The other theme - enthusiasm seems to be cooling off for Heavensward. I feel it, too. Realizing how long the Red Scrip race is gonna take even for ONE Craft/Gather class made me actually, literally sit back and think: "Is this what I want to do with my spare time anymore?"
Now, I'm an RPer, so I can go back to RP, because that's sure a hell of a lot more fun than playing Spin The Appraisal and Endless AOE Dodge Theater, which I suddenly see as much of my future if these trends keep up.
"But in the laugh there was another voice. A clearer laugh, an ironic laugh. A laugh which laughs because it chooses not to weep."
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