
They're giving us an official naming conventions guide?! OMG, that's fantastic. I've helped with them in several other games, and currently am leading a project to make a guide for Wildstar...all of the time and guesswork and obscure name hunting (which has earned me a strange status as the Name Chic amongst some of my friends) removed and just having the damn thing provided by the creators. I think I'm going to faint.
Granted, I'm likely going to have to rename some of my characters. Particularly Rana, who is a Seeker of the Sun...though she grew up in Ul'dah so I'm not sure if its really necessary too. Eva Llewellyn is another one I'm considering changing, as the surname doesn't fit with the names I've since seeen in relation to those who escaped from Ala Mhigo; Eva's kind of neutral because it can be a nickname for a lot more complex, fitting names. May end up having to change Anezka's name, however I waited to give her a surname and I -think- it works; it's Gaelic, and an alternate spelling at that.
Anyways, now that my inner linguist has geeked out, back to one of the original questions here.
I do have a suggestion for you, beyond agreeing that most of the communing would be feeling based (sort of empathic in nature) rather than direct speaking, and when it was, the speaking would be very broken and defined in a word or two. Depending upon your race, you can go with this idea I used for Anezka - have your ears twitch when you suddenly hear the elements. In Ana's case, this generally happens due to how sensative the hearing of Duskwight are, whenever she hears something new that catches her attention, or her linkpearl goes off on her. I could easily see something like that happening when a Conjurer/White Mage hears an element.
Spacing out isn't entirely necessary. I believe the moogles do such more so because they can get in deeper conversations with the elements than we ever should be capable of, though if one said something really weird, it would make sense to stop and have a WTF moment from it.
Anyways, that's my whole 2 gil on the subject right now!
Granted, I'm likely going to have to rename some of my characters. Particularly Rana, who is a Seeker of the Sun...though she grew up in Ul'dah so I'm not sure if its really necessary too. Eva Llewellyn is another one I'm considering changing, as the surname doesn't fit with the names I've since seeen in relation to those who escaped from Ala Mhigo; Eva's kind of neutral because it can be a nickname for a lot more complex, fitting names. May end up having to change Anezka's name, however I waited to give her a surname and I -think- it works; it's Gaelic, and an alternate spelling at that.
Anyways, now that my inner linguist has geeked out, back to one of the original questions here.
I do have a suggestion for you, beyond agreeing that most of the communing would be feeling based (sort of empathic in nature) rather than direct speaking, and when it was, the speaking would be very broken and defined in a word or two. Depending upon your race, you can go with this idea I used for Anezka - have your ears twitch when you suddenly hear the elements. In Ana's case, this generally happens due to how sensative the hearing of Duskwight are, whenever she hears something new that catches her attention, or her linkpearl goes off on her. I could easily see something like that happening when a Conjurer/White Mage hears an element.
Spacing out isn't entirely necessary. I believe the moogles do such more so because they can get in deeper conversations with the elements than we ever should be capable of, though if one said something really weird, it would make sense to stop and have a WTF moment from it.
Anyways, that's my whole 2 gil on the subject right now!