I think it's perfectly acceptable for desirable/aesthetically pleasing gear to be fairly difficult to obtain initially. The 'carrot on a stick' strategy is very effective and has been part of MMO's for quite a long time. We know that when the current content becomes outdated it'll be a lot easier to obtain so I don't see the issue with letting the current gear be special, time consuming to obtain and highly sought after for a while.
I also don't believe for a second that it's only a 'tiny portion' of the community who enjoys increasing their character's gear and power. Quite a lot of players seem to be fond of it - even if they don't invest in the min/max mentality.
I also don't believe for a second that it's only a 'tiny portion' of the community who enjoys increasing their character's gear and power. Quite a lot of players seem to be fond of it - even if they don't invest in the min/max mentality.