
The only one game that'd make me jump would be an MMORPG version of Wild Arms, but I don't think that is going to happen.
Final Fantasy VII has a huge sentimental value to me (it's thanks to it that I've learned English), and for such I am very troubled and wary about the remake. For many obvious reasons it's going to lack a lot of things that the original had (battle system was already said to be different in an interview, and I don't really see a World Map being possible with today's high graphics requirements), so I'm obviously concerned about what it will become. I just hope they do it justice, however little..
Whatever they do, if they don't give me battle control of other party members I'm going to scream.
Final Fantasy VII has a huge sentimental value to me (it's thanks to it that I've learned English), and for such I am very troubled and wary about the remake. For many obvious reasons it's going to lack a lot of things that the original had (battle system was already said to be different in an interview, and I don't really see a World Map being possible with today's high graphics requirements), so I'm obviously concerned about what it will become. I just hope they do it justice, however little..
Whatever they do, if they don't give me battle control of other party members I'm going to scream.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.