(08-03-2015, 06:15 PM)War Siren Wrote:It has it downsides as well, as people's characters getting ganked for the lulz, or if people did not like one another OOC, they started to plot against people IC. It was fun, but it certainly had a lot of pitfalls as well(08-03-2015, 06:09 PM)Virella Douront Wrote: I played on another game were players (and GMs) had the capability of killing each other off. Needless to say, people were a lot less "Look at me grrrr I'm so cool" when threatening a group of people. It happened. But unless the person could talk, or fight his way out of it, rarely people like that survived such stupidity.Oh that would be great to have a system like that! Hell I only get aggressive on War when I'm working Security and someone gives me a hard time, or as a Body guard and someone threatens my client.
But as Blue said, it lays that we do not have the ability to kill off people's characters; and that shield allows for people to play as how they want without suffering consequences (not even killing, but injury ect).
In games in the past when people tried to unrealistically tough guy me I'd through down a PvP duel. Can't do that here.
Mostly of the time you were okay though as long you stayed in the capital cities. On the road you had bandits who would kill you for a few coins if you did not say what they wanted you to do ect. What was fun, but as I said, things could go sour quickly as well.