
I tend to throw back to older Final Fantasies in my roleplaying of a Dark Knight when it comes to Orenji. Much like Draco said, he keeps it under wraps because I've seen a vast majority of roleplayers that "suffer not a Dark Knight to live" thinking them beasts and such.Â
In terms of personality in non-aetheric combat, I like to pay heavy homage to Guts (from Berserk) and the general idea of 'sacrifice HP to boost DPS insanely'. Orenji's combat style involves him often getting hit in order to strike his opponent even harder. (In fact he became friends with Draco by getting stabbed in the shoulder and summarily using that distance to swing his blade back at him). He's a risk taker, where he cares less about getting hit so long as he can strike back, the whole "the best defense is a good offense" deal that I don't see many DRK roleplayers take.
While I'm not the biggest fan of the XIV twist of stealing HP to be tankier, in terms of aether, Orenji is highly reliant on enhancing his own blade with dark magics or using old school dark-versions of classic FF spells. Dark Firaga, Dark Blizzaga, etc. Since his own echo is that of subconscious time magic use, i.e. Slow/Haste (it's what allows his ego to claim that he's the fastest around), it only fit even more perfectly when doing the DRK questline (specifically the level 50 one) and your opponent starts using Gravity and such, which are also time magics.
I'd love to think that the 30-50 questline was written perfectly for Orenji's character development as both a dark knight and a leader (because it totally was), but it fits extremely well into how I roleplay them. I base Orenji heavily on a combo of both Kain and Cecil Harvey, two of my favorite protagonists of all time. Orenji's darkness is a very real 'inner voice' character for him, whom he battles wits with in terms of his instinct and emotions not unlike Ichigo (from the manga Bleach) would his inner hollow, not to get too spoilery with the DRK questline. That is the source for most of his aether magics, especially what allows him to be a Dark Knight.
Though as someone said before me, all in all, they're really just batmen that aren't afraid to kill people for the greater good.
In terms of personality in non-aetheric combat, I like to pay heavy homage to Guts (from Berserk) and the general idea of 'sacrifice HP to boost DPS insanely'. Orenji's combat style involves him often getting hit in order to strike his opponent even harder. (In fact he became friends with Draco by getting stabbed in the shoulder and summarily using that distance to swing his blade back at him). He's a risk taker, where he cares less about getting hit so long as he can strike back, the whole "the best defense is a good offense" deal that I don't see many DRK roleplayers take.
While I'm not the biggest fan of the XIV twist of stealing HP to be tankier, in terms of aether, Orenji is highly reliant on enhancing his own blade with dark magics or using old school dark-versions of classic FF spells. Dark Firaga, Dark Blizzaga, etc. Since his own echo is that of subconscious time magic use, i.e. Slow/Haste (it's what allows his ego to claim that he's the fastest around), it only fit even more perfectly when doing the DRK questline (specifically the level 50 one) and your opponent starts using Gravity and such, which are also time magics.
I'd love to think that the 30-50 questline was written perfectly for Orenji's character development as both a dark knight and a leader (because it totally was), but it fits extremely well into how I roleplay them. I base Orenji heavily on a combo of both Kain and Cecil Harvey, two of my favorite protagonists of all time. Orenji's darkness is a very real 'inner voice' character for him, whom he battles wits with in terms of his instinct and emotions not unlike Ichigo (from the manga Bleach) would his inner hollow, not to get too spoilery with the DRK questline. That is the source for most of his aether magics, especially what allows him to be a Dark Knight.
Though as someone said before me, all in all, they're really just batmen that aren't afraid to kill people for the greater good.