This right here seems to be one of the most difficult factors of walk up RP.
Idea
Differ to the person's being challenged's rules. At that point if you don't like how they fight, don't fight them. And if its that big of a deal, you probably don't want to RP much with them anyway.
Alternatively the winner of the dice roll gets to factor in the physics of things, part of the risk you run with RP over the internet with randoms is dealing with people with different reality views.Â
Worst case scenario, agree to disagree and walk away. If you were involved in a story which caused the conflict, use it as a lesson for what should be communicated beforehand,
Idea
Differ to the person's being challenged's rules. At that point if you don't like how they fight, don't fight them. And if its that big of a deal, you probably don't want to RP much with them anyway.
Alternatively the winner of the dice roll gets to factor in the physics of things, part of the risk you run with RP over the internet with randoms is dealing with people with different reality views.Â
Worst case scenario, agree to disagree and walk away. If you were involved in a story which caused the conflict, use it as a lesson for what should be communicated beforehand,
If you always do what you've always done, you'll only know what you've always known. And that's boring.