(08-07-2015, 01:01 AM)Graeham Wrote: Ultimately it's a matter of being able to give and take in healthy doses. Even if a book, movie or game has a main character the story would become very dull and tiresome if only the main character ended up being relevant and successful.It can be more interesting to lose too.
This is no different within role-play. Everybody's character is their 'main character' and the primary focus of the story they want to tell. Ideally, though, they're not going to be super powerful and able to overcome any obstacle set before them. Sometimes they'll fail, experience unexpected losses and setbacks. They'll have their triumphs, of course - but not constantly.
People are free to have their character be the perpetual hero, of course, but if they're really only looking to treat everybody else's character as destined to lose then one has to wonder why they've invested in a group activity and won't just go off to create fan-fiction to detail how amazing their character supposedly is instead.
I made my character to specifically lose repeatedly at certain points. Granted, that was assuming she'd win at least once in a while to build credibility haha. XD
But it was a deliberate part of the character development. When strong, show an area in which they are weak. Sometimes I even prefer to take the opposite approach to characters than most people on here: I make an extremely powerful character and wear them away until they can hardly fight by the end, as it tends to have a deleterious effect on your health over the years. Or they are very strong, but the situations that get thrown at them can't be solved with brute force and they inevitably fail.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.