I think there is a little bit of a difference between godmoding and failure to compromise.Â
Godmoding is set specifically making one's character untouchable regardless of the player's interpretation of the setting/lore. This behavior usually stems from a single player.
Failure to compromise stems from a both players inability to reconcile different views of the setting. This can bee seen as a failure on the part of one player, the other, or both.Â
Someone interpreting the setting differently from you is not godmoding, no matter what power level they (or you) might believe to be the average for most PCs. Forcing a world particular world view on others (particularly when there is no way to be right and no way to be wrong) is a slightly different issue than godmoding. You either engage in compromise to let the RP flow, or you do not. You cannot, however, point the finger of godmoding at another player when you yourself are unwilling to compromise in a given situation.
Just my two cents.
Godmoding is set specifically making one's character untouchable regardless of the player's interpretation of the setting/lore. This behavior usually stems from a single player.
Failure to compromise stems from a both players inability to reconcile different views of the setting. This can bee seen as a failure on the part of one player, the other, or both.Â
Someone interpreting the setting differently from you is not godmoding, no matter what power level they (or you) might believe to be the average for most PCs. Forcing a world particular world view on others (particularly when there is no way to be right and no way to be wrong) is a slightly different issue than godmoding. You either engage in compromise to let the RP flow, or you do not. You cannot, however, point the finger of godmoding at another player when you yourself are unwilling to compromise in a given situation.
Just my two cents.