
Confession: Even though I spend a ton of time making a detailed character, I often find that the game interface hands me parts of my character I wouldn't have considered on my own. Sometimes the RNG system adds its own stroke in determining my character(s), even whether or not a character seems particularly lucky in various ways.
In other instances, the randomization of the game comes into play as well. The way in which Beastman Dailies may repeat for one character and not another and what could that mean character- or story-wise as time goes on. Do you acknowledge when your character keeps getting Brain Buster and beats up Kobold scholars? What do you do with that little bit of WTF the game keeps handing you?
Then there's the way loot drops in a dungeon, or series of dungeon runs. Some of the loot has imaginative names, like the Bow of Owls. Stuff like that adds a whole dimension of its own and seem to just be handed to a character with an insistence of 'use it somehow.' Or then there are times things don't drop no matter how hard I try to get them and that can say something about character too.
One day the chocobo races at the Gold Saucer gave me a whole new facet on one of my characters because of the luck streak involved. I couldn't have planned or anticipated that as it stood but it provided a very nice fit to a character that seemed in need of rounding out somehow.
The use of /random (or dice before random) has provided some of the most funny stuff. We were playing darts once in Buscarron's Druthers and when one of us completely missed the board with a bad role, Spenser of the Bottomless Cup spawned. On cue, we decided that the stray dart hit Spenser and he was outraged and went into his usual drunken fury. Proceed to FATE in character: make lasting memories.
Random weather: I've been caught in snow storms in the middle of field RP and it made a huge impact on the character moment. I've turned around during low-level mining to find Odin staring at me in the South Shroud. ('There's no FATE here ... wait ...')
I-I'm not in control nearly as much as I think I am and somehow I'm okay with that.
In other instances, the randomization of the game comes into play as well. The way in which Beastman Dailies may repeat for one character and not another and what could that mean character- or story-wise as time goes on. Do you acknowledge when your character keeps getting Brain Buster and beats up Kobold scholars? What do you do with that little bit of WTF the game keeps handing you?
Then there's the way loot drops in a dungeon, or series of dungeon runs. Some of the loot has imaginative names, like the Bow of Owls. Stuff like that adds a whole dimension of its own and seem to just be handed to a character with an insistence of 'use it somehow.' Or then there are times things don't drop no matter how hard I try to get them and that can say something about character too.
One day the chocobo races at the Gold Saucer gave me a whole new facet on one of my characters because of the luck streak involved. I couldn't have planned or anticipated that as it stood but it provided a very nice fit to a character that seemed in need of rounding out somehow.
The use of /random (or dice before random) has provided some of the most funny stuff. We were playing darts once in Buscarron's Druthers and when one of us completely missed the board with a bad role, Spenser of the Bottomless Cup spawned. On cue, we decided that the stray dart hit Spenser and he was outraged and went into his usual drunken fury. Proceed to FATE in character: make lasting memories.
Random weather: I've been caught in snow storms in the middle of field RP and it made a huge impact on the character moment. I've turned around during low-level mining to find Odin staring at me in the South Shroud. ('There's no FATE here ... wait ...')
I-I'm not in control nearly as much as I think I am and somehow I'm okay with that.